Tomb Raider: Underworld looking better on Ps3
When the game begins Lara is trying to escape her mansion which is engulfed in fire. The level looks very impressive with flames, heat haze and embers. The lighting is done really well and one version benefits from dynamic shadows. Yes, you read that right. One version. That would be the PlayStation 3. For some reason the engine team decided to make the shadows and lighting static in the Xbox 360. The only lighting effects you will see are on Lara. And this is a shame because the flicker of the flames light on the architecture and the dancing shadows really look great in motion. We were really hoping that this was just an isolated case, but unfortunately it wasn’t.
After escaping the mansion you jump back one week earlier and are treated to Lara in a wetsuit aboard her yacht. Lara climbs down a ladder and enters the hull of the ship. This is where the games shadow system has some more problems on the Xbox 360. In the PS3 version everything in the room is shadowed nicely. Whereas on the Xbox 360 version it appears like everything is in broad daylight. Not a hint of shadow.
On the surface the ocean water looks amazing in both versions, some of the best I have seen in a game. Even under the water looks impressive with light rays piercing the deep. The second level takes you to the ruins of an underwater temple. Once inside you discover the temple’s main rooms are in an air pocket. But don’t think you will stay dry, water is everywhere – running down walls, dripping from the ceiling and shining caustics on the walls. Well, at least in one version. Yup, déjà vu. The Xbox 360 is missing the animated caustics (light reflecting off water) on the walls and the water sheeting down walls and onto the floor. When you look at the areas that should have water rolling down the wall, it almost looks like it is there…just paused. And this brings up an interesting glitch.
Once you make your way to the end of the level and see the “explosive” cut scene you will find out that you need to escape the temple. Enter everyone’s favorite play mechanic – backtracking. On the trip back we did notice something that wasn’t there before in the Xbox 360 version. Running water. Something in the cutscene triggered the water sheeting effect to come online. It also appears that the PlayStation 3 is running antialised whereas the Xbox 360 is not. Some areas on the Xbox 360 is simply jag-tastic.
Roll over image to see the differences. Please be patient as the image loads.
Tomb Raider Underworld controls well on both the PlayStation 3 and Xbox 360. And by well, I mean identical. The PlayStation 3 version does not offer any kind of SIXAXIS control, which isn’t a bad thing. I like controlling Lara the way she is.
And the last bit of earth to uncover is the load times. Tomb Raider Underworld doesn’t have an installation on the PlayStation 3. The initial load times aren’t quick, but restarting the level only takes about 5 seconds on both versions.
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