Since when did gaming become about journalism and sales?

Posted by hiphopgamer | Real Talk with the HipHopGamer | Monday 9 March 2009 11:02 pm

There are many people who call themselves gamers, but truly aren’t. They try and hide their fanboyism by stating that one console is just simply all they need or other idiot statements like so. Anyone with the intellectual to write anything decent has the potential to be a good writer; it doesn’t matter how you utilize the mind of gamers to attract. Simple fact, gamers are usually fanboys and they will be attracted to anything that either brings joy or anger to them. If you learn how to use that item there, you can get massive attention; this is something business men do all of their working life. Gamers also talk about sales of games way too much.

Game journalists have increased drastically in the past few years, whether they are highly skilled, or poorly skilled. Many have said I’m poorly skilled without even reading the whole article or because of one little typo. Aside from the fact that it’s easy to write something, many people look for these websites and all websites give their opinion, but gamers take it to heart. This isn’t what gaming is about. A game can be great and it doesn’t have to be innovative or anything new. Fake gamers (as I like to call them), the fanboys, always give out their reasoning for not buying a game or even a console as a whole; they say things like, that game is not innovative, look at the reviews its getting That console has nothing I haven’t experienced. It’s all ridiculous, if the game scores at least a 75% rating or above on various websites, magazines, and/or shows, it’s worth your time if it’s something in your interest. It might not be the very best you’ve ever played but give it a chance. Mostly everything you see on gaming websites is opinion, excluding the few news related articles informing you a game is coming out; but even in those news articles, they through in their opinion on how well it looks or how it’s coming along. My advice is just simply ignoring things you have no interest in.

Sales are apparently another very important aspect for gamers. “Killzone 2 sold less than Halo 3 day one, therefore Killzone 2 is garbage.” “GTA4 sold less on PS3 than it did on 360, the 360 version is obviously superior (“Exclude the DLC, they are the same damn thing”).” Let me ask you something, why the hell do you care how well a game sells? Do you earn that money? In fact, you’re the one losing the money so the game better be worth your damned dollar. In my honest opinion, Halo 3 wasn’t worth my dollar because it wasn’t on par with the previous Halo titles but that’s just my opinion. These games have been know as sleeper hits and it’s sad since there are worse games out their making a bigger bang than the obvious better ones. Why should any gamer care about sales though? The only one who should care is the developers and publishers and maybe the middle man (stores that sale you the games). There are too many idiots and excuse my tone, that go out and buy a game just because it’s selling well or it sold well.

You can’t always trust sales numbers nor reviews as the hype of a game will many times influence the decision journalists rate the games they review. The more the game sales from this hype, the more it usually will influence the reviewers. I have so many games and I enjoyed playing through all of them; I didn’t watch nor read any reviews on the games that I bought nor did I care about the sales it put up. The Thing about me is that when I see a commercial, trailer, ad, or screenshot of a game, and it looks great, I’m usually more than certain I’m going to buy the game. This method has never disappointed me and yes, there are some games more worthy of my dollar than others, but in the end, I enjoyed all of them and still enjoying many. Example, NFS has been scoring lower and lower scores by their so called successors as well as fewer sales and yet, I still always purchased them and enjoyed them all a lot. That is what I feel many of these so called gamers should be like.

Microsoft gaming chief on Xbox in 2009

Posted by hiphopgamer | Real Talk with the HipHopGamer | Monday 9 March 2009 10:49 pm

videogamer.com

For many gamers the Xbox 360 is all about Halo and Gears of War. Microsoft wants to change that. It’s on a mission to spread the word that the 360 is about more than shooting people on Xbox LIVE. It’s about social games, sharing media and renting movies. At a press conference to announce a content deal with NBC Universal to make available to download on demand 30 flicks from its back catalogue, we caught up with Microsoft’s head of gaming and entertainment in the UK, Stephen McGill, to talk exclusive DLC, questionable claims from Sony and… Alan Wake.

VideoGamer.com: Let’s start with your announcement regarding additional movie content on Xbox LIVE. What are the details?

Stephen McGill: We already had Paramount and Warner Bros. We’ve hundreds of movies already on the service. We’ve added Universal and 30 movies today. They’ve got such a huge library of content, so we’ll add more every week. So things like Mamma Mia! is coming out next week. They’ve got some great licenses.

VideoGamer.com: The US has Netflix but we don’t have anything like that. What’s the deal there?

SM: Netflix was already in the States. They already had a service that worked really well, integrated with what we were trying to do with Xbox LIVE. There isn’t really an equivalent over here. There’s lots of postal things, but the video on demand service, there isn’t any at the moment. Xbox LIVE was already the largest video on demand service in the UK, in your living room, under your TV. There isn’t a comparative partner that we can go and work with right now. We’re very focused on getting movie companies on board and you’ll see more and more of our content come along. Netflix isn’t here in the UK unfortunately.

VideoGamer.com: Microsoft has to become Netflix in the UK, then?

SM: If you look at what we’re doing we already are. We’ve already got the great content on the service. The fact that it’s not streaming, it’s downloading, but I’m on a 2MB broadband service at home and on a standard definition download I can start downloading and then start watching within seconds. Obviously high definition takes a little bit longer. It’s almost like streaming anyway, so we’re already there.

VideoGamer.com: Do you think that Microsoft will ever provide this kind of content to purchase and keep on your hard drive, or are hard drives still too small for that?

SM: It’s really about how the content owners want their partners to use their content. So that’s entirely in the hands of the movie studios and what they want to do with the content. They feel comfortable with downloading it to rent and obviously watching it, watch it any time over the next month and within a number of hours once you’ve started. That’s not something we control.

VideoGamer.com: Would Microsoft like to be able to provide content to purchase outright? Is it something Microsoft is working towards?

SM: It depends on what our consumers want. They seem very happy right now when you talking to them about the services we’re offering from a download to rent model. So that’s what we’ll offer them.

VideoGamer.com: Moving on to 1 vs. 100, is that the beginning of a commitment from Microsoft to bring similar social-focused games to the Xbox 360?

SM: We’ll get 1 versus 100 out of the way first! We’re only just starting to tease about what we’re going to do there. I think we’ll answer that one in the fullness of time. It’s a little way away yet before we launch that one. It’s great to show a little bit more about what we’re trying to do with that whole interactive entertainment thing, bringing TV games into real fun entertainment in the living room with mates.

VideoGamer.com: The 360 is known by gamers as a real gamer’s machine, but events like today highlight that it can provide more than that. Is it a challenge from Microsoft’s point of view to get that message across, to convince consumers that the Xbox 360 is more than just Halo and Gears of War?

SM: I think you hit a really interesting nail on the head there. The gamers recognise we’re a great games machine and now we’re opening things up to a broader audience. It’s the word and. We can do both. I think when you look at the strategies of some of our competitors out there, I think they’re a little bit more confused about how they do that. Are they trying to be too entertainment focused, and maybe not even delivering on that, and forgetting maybe their gaming roots? So, for us it’s about continuing to service the needs of gamers with great games and great add-ons to those games, because obviously particularly in this current climate people have to watch pennies a bit more, people are staying in a lot more, so extensions of the games, game add-ons that extend the life of your games, is a benefit for people who are having to watch what they spend and how they spend it, so I think that’s a good thing. Continuing to service that, absolutely critical. But as is introducing new experiences and new people to what we offer. We’re very focused on continuing to broaden our audience and, I think, some of the stuff we did pre-Christmas changed people’s perceptions of what we were doing. I think a lot of people may of, certainly in the past when you think of our heritage, back on version 1 and the type of games you could get on Xbox 1, compared to the experiences you get now, you get those same experiences and so much more. We haven’t compromised our heritage or what gamers want, to be able to build those other services and experiences around entertainment. And there’s different ways we would market. A lot of people would like to see more games advertising on TV. Well we do that but we also do our marketing around games in other ways, and TV happens to be a great way to get to a broader audience about a broader message as well. I think we can do both and I hope people would agree we’re doing it quite well. If you look at the momentum we had going into Christmas, we were the fastest-growing console in 2008 and we’ve continued some great momentum through 2009. I hope people are enjoying what we’re offering.

Exclusive DLC, questionable claims from Sony and… Alan Wake.

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perspective shot of wii – MS gaming chief on Xbox in 2009

VideoGamer.com: It’s interesting you mention the competition. Does Microsoft see the Wii as the competition?

SM: It is and it isn’t. It’s not a yes or no answer. It’s both. They’re doing what they’re doing, they’re focusing on what we think is a very different audience. They’re going after what we think is a younger audience. But ultimately we are competing because we’re competing for people’s money around entertainment, in the same way we’re competing with people who, do they go to the cinema, how much time do they spend watching terrestrial television? So everyone’s competing with each other in the form of entertainment. So yes we are but we’re very focused on what we’re doing, which is very different to the others.

VideoGamer.com: I wanted to ask you about Sony’s recent announcement that they have over 20 million PSN subscribers. What was your reaction to that announcement?

SM: When we talk about our numbers we feel they’re active users who are actively engaged in all the forms of entertainment we offer on Xbox 360. I think if you look at the comments made on the forums, or the comments made by analysts at Screen Digest then there’s questions over, well what does Sony’s numbers really mean? Are they duplicates? I think there’s a lot of questions there. All I’m really worried about is, I know I’m the largest online video on demand service in the UK, we are worldwide, we’ve got a great online service the others can’t come close to. They’re not right now. When you think of our heritage as a company Microsoft has proven we are probably the only company in the world that can offer great online experiences for millions and millions and millions of people. And that’s what we do every day with Xbox LIVE.

VideoGamer.com: Some people have said the Sony announcement is not a fair reflection of how PSN is doing. Would you subscribe to that view?

SM: Sony do what Sony want to do and if they think that’s right for their business to say those kind of numbers then they can do and will do whatever they want to do. Do I believe them? No.

VideoGamer.com: I wanted to ask you about the Xbox 360’s line-up in terms of exclusives. Some fans have expressed concern over the number of 360 exclusives that are coming out this year versus previous years. We’ve had Halo Wars and we’re going to have Halo 3: ODST. Can 360 owners expect exclusives on a similar level in 2009 to what they’ve enjoyed in the last couple of years?

SM: Yes and yes! The word exclusive is an interesting term. Have we got exclusive content as far as game add-on goes? In many cases yes. Have we got exclusive games coming out on our platform that you know about? Yes. Obviously you know some of our games that we’ve got from Microsoft Game Studios, you know some of the games that are coming out from third-parties. I’m pretty sure you don’t know all the games that are coming out from both us or third parties. I hope we surprise people, but I feel very confident in our catalogue of products that we’ve got coming out from our own stable and from third-parties in 2009 and beyond. When I look at just 2009 I feel very good going into the summer through to Christmas this year.

VideoGamer.com: What’s the latest on Alan Wake?

SM:There’s been a few teasers recently. That’s all we’re saying right now. We’re just teasing things a little bit. When the development team are ready to take the lid off they’ll take the lid off.

VideoGamer.com: Has the 360-exclusive GTA 4 DLC met expectations in terms of how many people have downloaded it?

SM:Yeah absolutely. It’s an amazing game and it’s an amazing add-on experience. It’s incredibly deep. We’re obviously very excited, they’re very excited about it. I think Rockstar will in the fullness of time be able to talk about numbers and stuff. It’s only been a few days. When you look at the retail numbers, there’s been a good uplift in sales of the original full-priced game in retail, which I think from a retailer point of view is a good thing. People are obviously more engaged this week in the whole GTA franchise than they were two weeks ago. It’s great for them, great for us, great for our partners. As far as numbers go I’m sure they will release those in the fullness of time.

VideoGamer.com: What can 360 owners expect from GTA 4 DLC in the future?

SM: That’s a great question. I think it’s something you should talk to Rockstar about. It would be amiss of me to spoil any of their secrets or let any of their secrets go. It’s no secret that there’s more content coming exclusive to Xbox LIVE.
top10april3gtadlc – MS gaming chief on Xbox in 2009

VideoGamer.com: Exclusive DLC is something Microsoft is clearly pushing and we’ve seen a number of examples of that in recent months. Will that continue in 2009? Does Microsoft still see the value in securing exclusive DLC for its games?

SM:I think the publishers and the developers are seeing good reasons to have exclusive content for Xbox 360. We’ve got such a proven audience for that content so I think we’re the natural place to put content that extends the life of a game through game add-ons. And there’s lots of great content coming over the next few months and plenty more over the summer and this Christmas.

VideoGamer.com: Wallace & Gromit’s Grand Adventures, which is coming to Xbox LIVE Arcade, is an episodic release. We haven’t seen many episodic releases on Xbox 360. Is this game testing the waters? What’s the feeling regarding episodic content?

SM: I think it’s very much in its infancy right now. I think there are quite a few opportunities around how people tell their stories and if they’re great stories told in a great way we’re very excited about that kind of content. And I think Wallace & Gromit is going to be amazing!

For around 2.50 you can download a movie through your Xbox 360, which remains on your console’s hard drive for 14 days. Once you start playback, you have 24 hours to watch the film before it expires. Many of the titles are available to rent in either standard or high definition formats.

Playstation HOME updates coming soon very soon

Posted by hiphopgamer | Real Talk with the HipHopGamer | Monday 9 March 2009 10:25 pm

gaming.hexus.net

If you’ve been waiting patiently for some cool stuff to arrive on PlayStation Home, you may be glad to hear that Sony has plans to release new content very soon.

The Home Community Manager has made a post on the official forums stating that the following content is imminent, including an update to the Home Square.

Coming soon

Street Fighter IV
The unlockable items are already available in Home and are rewarded for winning online matches in the game.
Purchasable outfits will be available within a few weeks.

Home Square
A slightly updated Home Square will arrive in early March, possibly as early as the 5th.

Uncharted: Drake’s Fortune Space
This is currently being worked on and we hope to release this for you within a few weeks

SOCOM: CONFRONTATION Space
This Space is also nearly ready but a specific date for its release is not yet available, but we are expecting it within a few weeks.

Siren: Blood Curse & Resident Evil 5, Warhawk
Content for all of these have arrived here and are being prepared for SCEE’s audience now. We will bring you more information on these as it becomes available.

Game Launching
Many titles are preparing support for Game Launching but this often requires a patch to their title. It is not our intention to be announcing new releases and patches to other titles here in the Home community but hope to bring you news in the coming weeks.

Music within Home
Playing your own music to others within Home is an extremely complex licensing issue that will take time to solve, if it is at all possible. In the meantime we are investigating various ways of allowing you to play your own music to yourself. We are also talking to other 3rd parties about making their music available to you in various ways.

Playstation Home is currently in its beta phase and will be getting further support from a number of high profile third party publishers and developers.

Sony Japan has recently confirmed that 24 companies have been granted licenses to produce content for Playstation Home, including Activision, Konami and Ubisoft.

LISA RAYE Creeping around with GINUWINE?

Posted by hiphopgamer | Real Talk with the HipHopGamer | Monday 9 March 2009 10:22 pm

SOURCE

According to bossip.com, Lisa Raye is playing Ginuwine’s leading lady on the set of his new video shoot. The source says that Lisa Raye was there pressing up on Ginuwine something horrible, and the NY Post has proof:

I was there and saw it all! They are really attracted to each other and there was a lot of off-camera flirting and smiling at each other and Lisa Raye even reported in an interview on set in front everyone that she was “jokingly” going have sex with Ginuwine.

They were also spotted at Mr. Chow after the shoot. Peep what the NY Post said about them yesterday:

LISA RAYE McCoy-Misick – who’s in the midst of a nasty divorce with Turks and Caicos Premier Michael Misick – has moved on. She arrived at Mr. Chow in Beverly Hills the other night with R&B singer Ginuwine and, after posing for the paparazzi outside, they “proceeded to kiss throughout their meal,” sources said. The two met after Ginuwine cast Lisa Raye to play his leading lady in the video for his song “Last Chance.” The lovebirds were later seen together at the Four Seasons, though Ginuwine is married to rapper Solé, the mother of his three children. A representative for Ginuwine declined to comment.

Top 10 Openings to Video Games (#10-6)

Posted by MattG | Real Talk with the HipHopGamer | Monday 9 March 2009 10:19 pm

When you first get a new game, first impressions are everything. If the game doesn’t impress early on then many gamers won’t continue on till the end. Many developers suck gamers in with a great cinematic opening. Something to get the gamer excited about what is yet to come. These openings are made to set the mood, and can be the beginning of something great.

Over the next two days, we will be listing the Top 10 Video Game Opening Cinematics in gaming history. Some of the main factors in the making the list is the strength of emotions it conveys, the quality of music, how much it sucks you into the game, and the quality of visuals for the time.

Today is the bottom half of the list, Numbers 10-6….

10.

Rock Band

Who wouldn’t want to rock after seeing this? The CG graphics are solid, but the best part is the music. The song Highway Star by Deep Purple is the perfect theme song for a game like Rock Band. The guy standing on the hood of the car rocking out is completely badass. This is easily the best use of a rock song in a opening trailer, and is just completely badass.

9.

Metal Gear Solid 2

This opening was amazing for the time. This was seeing Solid Snake in details that gamers have never seen before. The music made the gamer feel like they were in for some serious shit. Snake is a badass jumping off the George Washington bridge in his invisible camo. Come on who didn’t want to play this game after seeing this?

8.

The Legend of Zelda: Twilight Princess

Most Zelda games have great openings, but Twilight Princess gets the edge because of the graphic superiority over the past versions, and slightly better cinematics than those used in the past. The music is epic. The gamer feels like they are an epic warrior about to go on the adventure of their life. The opening gives you a great taste on whats yet to come in the game.

7.

Infinite Undiscovery

While the game wasn’t a classic this opening cinematic was amazing. Three warriors fighting an evil villain with Square Enix’s great CG graphics. It actually intrigues you to see what the story has in store. Music is solid, but what makes this special are the battle sequences and the beautiful graphics. The ability to create an intriguing world in 5 mins is amazing.

6.

Chrono Cross

This Playstation 1 game is considered by many to be one of Squaresoft’s finest games. The opening was great for the time. The music was composed by Yasunori Mitsuda, who in the past worked on the soundtracks for Chrono Trigger and other Squaresoft games. The song reflects the mood of the game great, and back in the day a cinematic like this was ahead of it’s time. Truly fantastic.

Well, thats #10-6. Tune in tomorrow for the Top 5 Opening Cinematics in Video Game History.

Post your personal Top 10 lists below in the comment section, so we can all compare lists and personal preferences.

1LUV TO BIGGIE SMALLS

Posted by hiphopgamer | Real Talk with the HipHopGamer | Monday 9 March 2009 10:18 pm

Def Jam Puts Another Gag Order On Ricky – Angie Martinez Talks Cancelled Interview [Audio]

Posted by hiphopgamer | Real Talk with the HipHopGamer | Monday 9 March 2009 10:17 pm

SOURCE – http://www.thisis50.com/profiles/blogs/def-jam-puts-another-gag-order


Quantcast

NYC Radio Celebrity and Hot 97 host Angie Martinez had an interview scheduled with Officer Ricky…unfortunately..it got cancelled..listen to find out why

She also used her Twitter account today (Monday March 9th) to explain why Rick “C.O.” Ross’s interview didn’t happen…

She wrote:
“Ricky’s people say he can’t talk about the C.O. sh*t. I’m not interested in a partial interview so, I cancelled”

Burn Zombie Burn! hits PSN This Thursday

Posted by riderofpl4gues | Real Talk with the HipHopGamer | Monday 9 March 2009 11:37 am

From the developer Doublesix, comes the PSN exclusive titled Burn Zombie Burn!  The game hits the PSN on March 12th 2009 as part of the continuing Spring Fever collection.  As part of the promotional strategy behind the game, players can compete in high scoring competitions to gain trophies, signed artwork from the team, a horror themed vacation, and some Burn Zombie Burn t-shirts.  Doublesix already promised additional DLC to provide in the future, such as levels and strategy guides.

The game is an old-school, top down shooter that replicates the feeling of playing an arcade game that requires more quarters to continue.  The goal is simple; uses your weapons at hand to  burn as many zombies as possibles, chaining multiple attacks to string together point multipliers.  View the video below to see a game preview.