
As many of you know Capcom has announced that Resident Evil 5, will have downloadable content coming out within the next couple of weeks. The content in the DLC is a new online versus mode that will set gamers back another $5. Note that there is no other competitive multiplayer on the game currently, so basically if you want to compete with friends online you will have to pay another $5.
This is the fear gamers had when this generation of consoles began. That companies would leave out essential game features and charge the consumer to get these features. There is no reason why online play should cost the consumer an additional $5.
Since revealing that the DLC is indeed online multiplayer and that it would cost the gamers money, Capcom has received an abundance of negative criticism. Their response to the criticism is:
“Although Versus mode makes use of the assets that exist in the game, the functionality is not currently in the game and is above and beyond the initial scope of Resident Evil 5,” a representative from Capcom told MSXboxWorld.com.
“We have never included a versus mode in Resident Evil before, and as well as the costs of development of the feature, there’s also additional bandwidth costs associated with it. I hope this helps clarify the need to charge for this additional feature.”
Basically, gamers are going to pay for online multiplayer because it is new to the series? They try to cover this up with “technical” issues, but it’s all about money.
The worst part of this issue is the fact that they are releasing it within a few weeks of the game’s release. That shows the consumer that this feature could have easily been included on the game at launch. Capcom knows how to make good online experiences (Street Fighter, Lost Planet), and they are a very profitable company so it is confusing that they would do this.
Capcom needs to take a lesson from Konami and Metal Gear Solid 4. Many consider Metal Gear Online a very deep and rich online expierence. At one point Kojima considered it a separate game from MGS4. Eventually though, they packaged the two together, and the consumer had to pay nothing extra to play online. Even though Kojima worked with MGO on MGS3, his team doesn’t have near the expierence that Capcom does at online.
Hopefully other companies don’t follow Capcom’s lead when it comes to leaving out essential features in the retail version of the game. This is most likely a way for Capcom to combat used sales. DLC is a double-edged sword, and right now gamers are getting the bad end of the deal.