
Onlive bursts onto the scene March 2009. It has been in development for 7 years, and was created by technology entrepenuer Steve Pearlman (Web TV, Quicktime) and his dedicated team of 5, made up of Mike McGarvey (Eidos, PLC), Tom Paquin (Netscape 1.0 and 2.0, Mozilla.org, Firefox, Thunderbird Mail), John Spinale (Eidos, Activision, Bitmo), and Paul V. Weinstein (Checkpoint Software, Zone Labs, Thinklink), bringing with them a vision of what could possibly be the future of digital gaming as we know it.
Onlive connects gamers all over the world with their favorite video games through their HDTV’s, PC’s, and Macs. By connecting gamers to game servers via their broadband at blinding fast speeds. The features will be immense and the promises are looking to be fulfilled, or so they say.

Gamestop’s Business model dates back to the 80’s, 1983 to be exact, when Gamestop was known as Babbages. Babbages was a small software retailer in Dallas, Texas which started out as a passion for gaming but quickly turned into “How do we make a quick profit and rob gamers of their hard earned cash with our crazy buy/sell used games policy.”
The time has come for Gamestop to face the music with over 6,000 stores worldwide, and over 33,000 employees, Gamestop’s selfish/greedy business model will soon come to an end. Onlive looks to be the future of digital distribution with EA, Ubisoft, Take Two, WB Games, Eidos, Nvidia, Atari, Code Masters, Epic Games, THQ, and 2D Boy already on board, Sony, Microsoft and Nintendo will follow suit. Here Lays Gamestop “We had a vision/passion for gaming somewhere along the way we lost our way.”
R.I.P
psn:ubornsoldier
Written By:Jesus Melgoza
Edited By: HyDRo & Bakerboy
