Brink: E3 2009 Interview (Game Designer: Ed Stern)

Posted by MattG | Microsoft, PC, Real Talk with the HipHopGamer, Sony | Sunday 7 June 2009 10:29 pm

At E3 2009, DaSolidProof and I had the oppurutnity to interview Ed Stern of Splash Damage who is currently working on their upcoming title Brink which is being published by Bethesda Software. The game was demoed for us privately and looks great. Listen below to the interview to get the inside scoop on the upcoming FPS which is set to drop next Spring on the PC, 360, and PS3.

NOTE: That only 4 in-game screens have been released to the public at the moment and they are the backgrounds present in the interview. Ed made sure to let us know that all these screens are all in game.

Brink was one of the best surprise showings at this year’s E3

Posted by DaSolidProof | Real Talk with the HipHopGamer | Sunday 7 June 2009 7:35 pm

Amazing experience:

Since the storm is calming now that E3 is over, it gives the staff here at the hiphopgamershow a chance to share with our readers, some of our unbelievable experiences. If I had to choose one game that captured my heart at this year’s E3, it will have to be Bethesda software’s newest project called, Brink.

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On the road to see Brink:

On Wednesday June 3, I had a 1:00pm scheduled set up with Bethesda to see the first in-game footage of their upcoming first person shooter title Brink. Accompanied by my good friend MattG, we headed over to Bethesda’s booth. When we arrived, we were escorted up the stairs to a small theater room. From there we witnessed one of the best looking games at this year’s E3. Unfortunately they didn’t let us take video coverage of the game, so let me explain what we witness.

003_tbLadies and Gentleman introducing….. Brink:

The story in Brink takes place in the year 2035, on man-made floating city called, The Ark. The rapid rise of the Earth’s oceans has forced The Ark to become a refuge for all man kind. Due to this disaster a conflict between two factions called the Security and the Resistance arose. When the final product is released, the game will allow the player to ply through the campaign mode for both Security and Resistance. CEO of Splash Damage Paul Wedgewood was our host when the demo brink started. The demo begins in abandoned airport, with absolutely no targets to shoot at. This left a perfect window of opportunity to introduce the S.M.A.R.T. system. Mr. Wedgewood explained to the audience that S.M.A.R.T. stands for, Smooth Movement Across Random Terrain. In other first person shooters this would be a sprint mechanic, but in Brink it’s something far more deeper.

For example, in the demo there’s an area in the airport that is guarded by some security lasers, now the player has the choice to point the cursor down and hold down the S.M.A.R.T. button to automatically slide under the lasers or point the cursor up to automatically have the character jump over the unit that contains the lasers. Mr. Wedgewood showed the audience another example, where he wanted to reach a platform on a higher level across the courtyard. He simply held down the  S.M.A.R.T. button pointed the cursor up and the character automatically jumped on the ledge to reach the higher platform, easier as pie. But one has to wonder, how will this mechanic will effect the gameplay in the heavier battle sequences. The player will be able to utilize the  S.M.A.R.T.  button throughout the entire game. The player will be able to flip over tables, jump over guard rails, etc.

The other half of the demo was more action-packed. It contained a battle sequence that took place in an old abandoned dockyard. Mr. Wedgewood chose a security team and their main objective was to secure the area and to prevent the enemy from progressing forward. What was interesting about this section of demo, was how the player could select a mission at any point in time of the game. By accomplishing the mission, the character will gain experience points, yes that’s right Brink will have some RPG elements. For instance one mission that was shown was an interrogation mission behind enemies lines. By selecting this mission a G.P.S. indicator pops up above the screen (arrow) that directs you to your target. After blasting through hordes of enemies, Mr. Wedgewood finally reaches his target. From there he pulls out a device that looks like an iphone (I’m not kidding) that transform into a taser, that sends out crazy amounts of electricity until the enemy talks. After completing the mission successfully, the character gains experience points. From here, the player can choose a new task and move on. Another cool aspect is that multiple people can choose to select the same mission, and these will in turn create other missions for other players.

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Brink is beautiful:

Brink’s art style is beautiful. While the style may look similar to Team Fortress 2, it’s definitely more grittier. Graphically Brink was on par with Killzone 2. Brink will be supporting proprietary technology and Virtual texturing that will break new ground on consoles and PCs.

Final comments:

Brink was full of surprises and even though I went into their presentation skeptical Mr. Wedgewood made me a believer. Stay tuned for our exclusive interview with Edward Stern, Senior designer for Splash Damage.

Fantasy Freestyle 3- Scary Movie Remix

Posted by Killa-Indian | Features, Real Talk with the HipHopGamer, music | Sunday 7 June 2009 6:02 pm

(Watch in High Quality)

Yes I am well aware it is out of order. Today’s show was a big one so we decided to use this one instead. This video is not meant to be a battle. Instead it is meant to be a remix. HHG did a 100 bars over this beat and he asked for a remix. The remix came out pretty good. Now if there really was a battle, HHG would get his ass whooped.

Royce would clearly destroy them all. He is a great battle MC. That is if you give him time to make records. Royce had beef with plenty of artists, including Eminem, D12, and more. He is a great lyricist, but I am not sure he can really diss people at the same level of his writtens, if he freestyled everything. If you set Royce against EM and HHG without telling Royce who he is battling, then I do not see Royce murdering them.

Send eminem in a freestlye battle against Royce and HHG, and EM will wreck them both. Just go check out his battle with MC Juice. He lasted a long time with a freestyle champ. EM uses freestyles as a sharpening tool and he can definitely diss people of the top of the head. EM has a lot of skills and in general I think if I would give it to Em.

HHG…………hahahahahaaaaaaa. He can’t stand up to Em or Royce. He has a chance if he prepared in advance, but he has no chance against Royce and Em. If anything he will get pummeled by both of them at once. That was a joke. I think HHG has a good chance, but in all honesty he can’t crush either of them. At the most it will be a close battle, but I do not see victory.

Overall I am going to give it to Eminem. Second would be Royce da 5′9″. Third would be Hip Hop Gamer. In due time, HHG will get even better and will have a much better chance.

Instant On Games HD Coming To 360, And GT5 To Feature More Than Just Damage E3 2009 HipHopGamerShow 6/7/09

Posted by hiphopgamer | HHGS, Microsoft, Real Talk with the HipHopGamer, Sony | Sunday 7 June 2009 2:17 pm

1. Adam Sessler Guest Stars On The HipHopGamerShow
2. God Of War 3 Is Game Of The Show
3. Tecmo Says PS3 gives them more power for Quantum
4. Motion Control Battle Who Will Win
5. And Tons More For This E3 2009 Show

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Skype Me – HIPHOPGAMER
New Website Features As Follows – Gamertags/PsnID’s , Suggestions Tab, Donation Box, and a new show called Truth In Game Development So Stay tuned for the DaBlackSmith

GOD BLESS EVERYONE

Keri Hilson In ‘944′ Magazine [Pics + Video]

Posted by hiphopgamer | Real Talk with the HipHopGamer, hiphop | Sunday 7 June 2009 1:28 pm

NEWS

Keri Hilson Looking Good For Her Photo Shoot. Check out the pic and the video
1luv and god bless

keri-hilson

Batman: Arkham Asylum Hands On

Posted by PAYBACK-IRONMAN | Microsoft, Real Talk with the HipHopGamer, Sony | Sunday 7 June 2009 1:13 am

Going into E3, Batman: Arkham Asylum was one of the many games that I wanted to get my hands on and see if it is worth all of the attention. After playing the demo that was on the E3 show floor I’m going to go ahead and say that this could be the best super hero game ever made.

First off Arkham Asylum is gritty and very atmospheric and this helps bring the game to life and it helps it create its own distinct look which seperates it from the comic book. I mean you see Joker taunting you on the tv monitors, you’ll notice all the writing on the walls and not to mention all of the inmates will break out of their cells and attempt to take you down. All of this makes exploring Arkham a treat and I can’t wait to explore the entire island in the final product.

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But enough of the environments lets get to the combat. When I encountered my first group on inmates, I realized the combat system is smooth and very easy to use. Just by pushing one button and using the analog stick to direct my attacks; I was laying waste to the inmates of Arkham and the finishing moves where brutal and satisfying. Of course Batman isn’t only known for his fighting skills, he’s also a master of stealth and one part of the demo had you grappling along the roof tops of Arkham in order to get behind an inmate that had taken one of the guards hostage, the end result was Batman silently choking out the inmate from behind and saving the guard.

There was another segment of the demo that further showed off the stealth aspect of the game. This segment started with Batman entering a large room and there were a few patrolling guards with guns, now I decided to just stick to roofs with my grappling gun and use my batarangs and slowly sneak up on the enemies and use my stealth attacks to bring the enemies down. I really dug this segment of the demo because it required patience and timing, which really made my experience feel very rewarding.

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So with the awesome gameplay and killer atmosphere Arkham Asylum is looking to be the Batman game we’ve been waiting years for. I just hope that Eidos has taken the extra time to work out kinks and give us a classic that we will remember for years to come.