Truth in Game Development Mini Episode / Pod Cast with Dead Space Producer Chuck Beaver.

Posted by Blacksmith | Real Talk with the HipHopGamer, TIGD | Tuesday 23 June 2009 11:26 pm

I first met chuck at GDC , He was giving a seminar on the Pipe Line and the work flow it took to bring Dead Space from Blue sky to genre defining hit!! I was Floored by the amount of passion and dedication that the team had put into this project an know he had alot of knowledge to give. So enjoy the interview guys and Leave comment for question on future TIGD episodes.


chuck b

Prototype Hits #1 On The Charts Despite IGN’s 7.5 Score

Posted by hiphopgamer | Microsoft, Real Talk with the HipHopGamer, Sony | Tuesday 23 June 2009 11:01 pm

NEWS:

IGN is one of the biggest gaming sites in the industry and with that title comes power. Gamers from around the world look for game reviews to help out when purchasing new titles and IGN is the main source for most gamers. IGN gives a game a 9 then it’s damn near a guaranteed sale but if a game gets a 7 or below simply because IGN gave that score, most gamers won’t buy it regardless of other gaming sites opinions. That’s a tough responsibility on someone reviewing for IGN but at the end of the day it’s all opinion based and gamers should demo the game their interested in first before they make a final decision.


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Speaking of Final Decisions 7.5 is the score that IGN gave for prototype which is well respected for it is someone’s opinion and, we’re all entitled to one but at the same time opinions can be challenged. Prototype regardless of a somewhat average score managed to sell over 400 thousand units (according to vgchartz) so far since release which tells me that this game has been well received to the true gamer public and it will continue to sell at a great rate leading up to the million mark.

prototypesaleschart

Nowadays it seems that the passion for videogames is at a all time low and being a critic is at a all time high. Critics always complain about lack of innovation , new features, and what seperates this game from another but, Prototype does exactly that and more so a 7.5 is a respected opinion but, as a hardcore passionate gamer judging by the sales this game in the eyes of the true gamer public has performed as if it was rated a 9.0 or above.


Prototype comes packed with amazing features such as
1. Consuming people to help you find the one who turned you into this monster with powers
2. Open World enviornment, fully populated, no slowdown, all maintaining great graphics
3. Over the top abilities such as disguising, shape shifting, gliding, vehicle hijacking, all in one game

This combination brings so much enjoyment and fun factor to this game and it’s great that we’ve seen the true gamers speak out and support the title, instead of letting a major website dictate their purchase because of a average score.

PLEASE LEAVE YOUR COMMENTS AND YOUR THOUGHTS ON PROTOTYPE IF YOU HAVE IT(a

The Rebirth Of Sony’s Eyetoy

Posted by hiphopgamer | Real Talk with the HipHopGamer | Tuesday 23 June 2009 7:35 pm

News

Sony’s first outing with the Eyetoy with Playstation 2 didn’t go as well as planned. The idea was great the games were incredible (Mr.Chef, Boxing, Bowling etc.) and seeing your self in the game without the use of a controller was simply genius. Sony had a winner on their hands but obviously they themselves didn’t realize it until it was too late. Phil Harrison left the company behind this fiasco and especially seeing how Nintendo Wii capitalized on a market Sony had the opportunity to conquer it’s a real heart breaker.

Now in 2009 Sony isn’t pulling any punches and they are going in for the kill so Welcome to the REBIRTH OF THE EYETOY.
E3′09 was incredible and Sony made sure they left an impression with their Motion Controls as well and, they did not disappoint. The features alone will elevate Sony in the top position when it comes to revolutionary gameplay look below to see the features and a old video representing the power of the Reborn Eyetoy.

1. Voice Recognition
2. Dual Shock 3 and Eye Motion Used At The Same Time
3. Works With All Genres From Casual To Hardcore
4. Rumble Technology
5. Track Up To 4 Controllers At Once


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The key thing is that first and third party devs are already hard at work with this hardware and come next year when it’s time to launch the Playstation 3 will be at a mass Market adoption rate. Consider this the price point, game selection, and online user base.

Sony is preparing for the 10 year life cycle in style.

Exclusive The Punisher: No Mercy Storms The Playstation Network

Posted by hiphopgamer | Real Talk with the HipHopGamer, Sony | Tuesday 23 June 2009 10:01 am

NEWS:

The Punisher is set to unleash his vengeance on PlayStation®Network! ZEN Studios announced today that The Punisher: No Mercy, inspired by Marvel Comics’ rich Punisher comic book history, is confirmed to be released on July 2, 2009 and will be available exclusively through PlayStation®Store for $9.99.

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“Our team has been working long hours to deliver a first-person shooter experience that will live up to the Punisher name,” said Zsolt Kigyossy, managing director for ZEN Studios. “With awesome characters, a customizable system, and fast-paced multiplayer action, No Mercy is breaking ground in the digital space. For comic and shooter fans alike, this is a must-have game for the summer.”

Powered by Unreal Engine 3, The Punisher: No Mercy was designed with fast-paced online multiplayer FPS action in mind. The game allows players to choose from an eclectic mix of Punisher allies and villains. Battle arenas span from shipyards rife with contraband to the “birthplace” of the Punisher’s archenemy, Jigsaw, and up to eight players can blast away at each other in a variety of solo and team-based missions.

In addition to exceptional online play, The Punisher: No Mercy also offers a single-player story mode featuring exclusive artwork from acclaimed Marvel artist Mike Deodato.