Michael Vick Released From Home Confinement Today

Posted by hiphopgamer | Features, Real Talk with the HipHopGamer | Monday 20 July 2009 9:18 pm

The Saboteur Brand New Details From Tom French Lead Designer

Posted by hiphopgamer | Microsoft, PC, Real Talk with the HipHopGamer, Sony | Monday 20 July 2009 9:05 pm

NEWS:

The Saboteur is looking like a Triple A title indeed and one of the elements that makes games Triple A besides gameplay it self is the actual story line. The Saboteur is actually based on a true story and the gameplay along with this story seems to be on the track of being Epic. There’s no game this generation at the moment that has reached such slick level design and/or capture such a deep black and white stylish feel to tell a story. EA once again is trying to reclaim the top publisher spot and with games like this they just might.

Here’s the full interview right below courtesy of EA

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I’ve heard that the story for Saboteur is loosely based around a real life story that was found on Wikipedia. How did your team find the story and what types of changes had to be made to make it work in a video game?

The Saboteur is inspired by the true story of William Grover-Williams rather than being based on his actual life events. Andrew Goldman, one of the founders of Pandemic Studios, learned about three race-car drivers that were recruited by the British Special Operations Executive (SOE) and ultimately reinserted back into France to assist the French Resistance. Williams was a half-English, half-French Grand Prix Champion who drove for the French Bugatti racing team that fled to England when the Nazis occupied France. His experience as a race-car driver and inherent daredevil nature made him a prime candidate for the SOE to recruit him as a saboteur. We fell in love with this idea of a real “larger-than-life hero” and from there began crafting our hero, Sean Devlin, with this as our source of inspiration. We wanted to take our own spin on a story in this world, push the game outside of the typical World War II genre, make the story more personal and go a bit more over the top. So it made sense to go in our own direction rather than basing it directly off of Williams.

The disguise aspect was shown at E3. How does it work exactly? It seemed like when the character started shooting any enemy the disguise goes away? Is it something you have in your item list to change into?

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Sean can’t just change into a disguise at anytime like Superman. In The Saboteur, Sean can commandeer disguises off of the bodies of most dead Nazis as long as you don’t bloody the uniform (i.e., the player takes them out with a stealth kill or melee attack). Taking a disguise allows Sean to move more freely around Nazi bases, but, like our general world suspicion system, you still have to blend into your environment. This means climbing buildings, getting into fights and especially firing a weapon will bring attention and shed your disguise.

We saw one type of car in the demo at E3. Are there other motorcycles or cars that Devlin will be able to use in the game? Can he get into any car?

The car you saw in the demo was called the Aurora. It’s one of the many different types of race cars we have in the game. We have lots of different types of vehicles Sean will be able to take and drive around in the game; various civilian cars, trucks, tanks, motorcycles and armored vehicles will be accessible by the player. Our rule is that we allow the player to drive anything that they can get access to.

The time period is set and the location setting is Paris. What type of music will the game have as a soundtrack?

Our music comes in two flavors: soundtrack and score. The soundtrack is more used to add flavor – it’s a mix of classics and even some modern songs that feel like they fit into the period and setting. It’s been interesting to strike that right balance and find music that keeps us all entertained. The score is there to help bring some drama into the scenes or enhance the action of a mission. We have a lot of big music fans on this project (myself included) so we had a lot of talks early to try to find the right tone for the game.

How smart will the AI be? Will you be able to talk to AI to get clues about what to do next?

Our AI is separated into enemy, allied, and civilian AI, and all of them have combat and non-combat behaviors (e.g. people milling about the world, talking to each other, going about their daily lives, etc.). Because of the variety of tools we give the player to approach any situation (disguise, melee, vehicles, explosives, firearms, sneaking, high and low Will-to-Fight, etc.), all the different types of AI have a lot to react to. On top of that, it has to handle any of these situations anywhere in our huge sandbox. It’s a crazy web to build in this type of game, but it’s also necessary to keep the player involved in the world.

While Pandemic has some strong titles, the buzz about Saboteur is HUGE. How do you feel about the reception so far, and do you plan on supporting Saboteur with DLC or a sequel if it’s popular enough?

We’re really proud of The Saboteur, and the team is pouring its heart and soul, blood and tears into the game to make it as cool as we can. It’s been great to finally sit down with lots of people and show them the game running. The reaction has been extremely positive when we do, and people really seem to be latching onto the various aspects that just make it different from other games set in the WWII era. We’ve created a very rich world, and it’s great to see people getting really into it. Regarding DLC, we have not announced any plans at this point.

As The Saboteur, how will players learn of missions?

Sean will make contacts with various Resistance members throughout his story. When Sean escapes to Paris, he spends a lot of time during the early part of the Paris occupation drinking at a cabaret/brothel we call The Belle du Nuit. It’s a really sexy location in the game, not only because, well, the type of business they conduct there, but it is also a place where the Nazis act like they are in control while around them is a sense of inspiration from the resistance forming in that location. There, Sean meets someone who becomes quite important in the Resistance. The two of them share a common hatred for the Nazis, and Sean sees it as a way to begin getting back at those that hurt him. From there, the Resistance really forms and spreads across Paris into hidden underground HQs and other unsuspecting locals. Sean will meet up with these contacts through the other Resistance characters, or he’ll get passed a secret note while walking down the street. What’s interesting about the world we’ve created is that all of our characters have their own motivations going on behind the scenes, and Sean can chose to help who he wants or continue seeking following his own motivation of vengeance.

As The Saboteur, what will you have access to that will allow the player to complete missions?

The missions in The Saboteur are designed around a concept we call “Quiet In/Loud Out”. The idea behind this is that the missions allow and encourage the player to approach the situation quietly: snapping necks, taking uniforms and working their way into the heart of Nazi bases. The bases are generally crawling with Nazi soldiers, armaments, and mounted weapons to stop Sean’s approach. This doesn’t mean the player has to go this route, however. We encourage players to be whatever type of saboteur they want – so if shooting is your fancy, go for it! Want to pack explosives on a car and blow your way through the front gate? Sure, you can go for it! It may be harder to get Sean to where he needs to go, but that’s up to you. Eventually, the mission will reach a critical point where Sean has to crank things up and go completely “Loud Out.” Nazis will begin closing in, bullets will fly and reinforcements will arrive. The player will need to use cover and/or one of the many different types of weapons, ranging from pistols, rifles, shotguns, machine guns, rocket launchers, flamethrowers, grenades, etc., etc., etc., to stay alive. Out of ammo? Not a problem. Sean’s a brawler by nature, so pounce on a nearby Nazi and beat a weapon out of his hands. These moments can get pretty intense, and the best option at this point is to escape by running, climbing or grabbing the nearest vehicle and just getting the hell out of there. Now the choice is run or hide. Running is often not the easiest solution because Sean is fighting in an occupied country, so he’s likely to get spotted. But he has other options, and there are several different types of hiding spots scattered around the world where Sean can hide out and let things cool down before going back to his business.

Paris looks like a fun playground for this variety, can you explain how you decided on this environment?

The spark for building Paris really came from the inspiration behind the true story of William Grover-Williams. Building Paris was a huge undertaking but extremely exciting as well. As we looked at a lot of reference material and finally took a research trip to the city itself, we were blown away by the beauty of the gorgeous monuments, historic architecture and twisting streets. And not only is Paris very rich and interesting from the ground level, but – looking out across the rooftops – it was apparent to us why Paris is the birthplace of parkour. The whole world of rooftops looked like they would be awesome to run around on and explore. We opted to not build the city to a one-to-one scale because we didn’t want the environment to be overwhelming to explore; rather, we wanted players to find the unique content we have on literally every block in the game. We put a lot of attention and technology behind capturing the spirit of Paris, and this not only allowed us to build a city packed with detail from the dirty streets to the top of the Eiffel Tower, but it also supports racing through the winding streets in high-powered race cars all the way up the coast of France, through the countryside, into Germany and back seamlessly.

SOURCE

New Marvel Vs. Capcom 2 Trailer

Posted by MattG | Microsoft, Real Talk with the HipHopGamer, Sony | Monday 20 July 2009 6:53 pm
The upcoming re-release of Marvel Vs. Capcom 2 on the Xbox Live and Playstation Network is coming July 29th. The classic fighting game is getting a slight visual upgrade and is based off the highly praised Dreamcast version. Trailer is looking pretty good.

Chris Brown Apologizes for Beating Rihanna

Posted by MattG | Real Talk with the HipHopGamer, hiphop | Monday 20 July 2009 5:34 pm

Here’s a video of Chris Brown saying about thirty times that he is sorry for beating Rihanna, that he lost control, and that over the past couple of months he has worked hard to change as a person. He says at the end that he hopes to act in a way that allows him to keep the title of “role model”.

Personally, I understand that people arent perfect and that he is young and that mistakes happen, but the picture of Rihanna that was leaked to the internet shows a complete lack of self control. Besides talking to his mother and minister he really does need to take some anger management classes, so his anger doesn’t boil over to that point in the future.

Get An Early Preview of the Xbox 360 Update

Posted by MattG | Microsoft, Real Talk with the HipHopGamer | Monday 20 July 2009 3:15 pm

To make sure they new system update for the Xbox 360 moves as smoothly as possibly, Microsoft is once again allowing thousands of gamers to test out their new update.

Here is the link to take a survey which gets you into the preview: Microsoft Connect Survey

They did this with the NXE last year, and it helped make the update a very smooth one. Both Gold and Silver members can get in on this, but Gold gets priority.

For those of you who don’t know, the new update includes new features like Games on Demand, last fm, Twitter, Facebook, being able to use the NetFlix browser on your 360, and much more.

Guitar Hero 5 New Santana Screenshots

Posted by hiphopgamer | Microsoft, Real Talk with the HipHopGamer, Sony | Monday 20 July 2009 1:29 pm

NEWS:

Take a look at a couple of new screenshots from Guitar Hero 5. This game is going to be huge no doubt about it, so stay tuned because more footage and exclusive will be coming soon. Enjoy the screens

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Confirmed: PS3 And Xbox360 On Demand Using Your Cable Box

Posted by hiphopgamer | Microsoft, PC, Real Talk with the HipHopGamer, Sony | Monday 20 July 2009 11:27 am

NEWS:

Finally it’s here the one box needed to play everything and you can do it on-demand. This is a revelation to all gamers and this amazing new service will change everything. Playcast media has done thee unthinkable and when it’s launched in 2010 we’ll be able to officially experience an all in one entertainment platform via the Playcast media service.

The ability to use your on game pad just like you do with a console alone will make you feel right at home on any cable set top box. This is a revolution but the question is how will Sony and Microsoft respond to this.

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Look below for the full official fact sheet regarding the new launch of Playcast.

Playcast Media Launches Console-Free Games-On-Demand Service For Cable Television

Playcast Becomes World’s First Live Service To Deliver Console-Quality Video Games

Through Standard Set-Top Boxes
Los Angeles, CA– (PR Web) July 20, 2009—Playcast Media, a new
company providing complete gaming service solutions for Cable and IPTV operators, announced the launch of a large-scale Games-on-Demand pilot program with Israel’s cable network, Hot.

For the first time in pay-tv history viewers will be able to play their favorite video games directly from their existing cable television set-top box without a gaming console.

The launch of the Playcast Games-on-Demand service concludes 4 years of development and positions Playcast Media as the only live and deployed service of its kind on cable television.


The Playcast Media Games-on-Demand pilot allows Hot Cable TV viewers to play modern, high-end video games on their existing set-top box, using a game pad or controller, without lags or latency. Playcast’s system uses a proprietary new technology to deliver PlayStation 3 and Xbox 360 quality games, on demand, to ordinary cable or telco set-top boxes via standard cable telephone lines. This field proven technology uses ultra high-speed processing to handle off-the-shelf games and distribute the game’s audio/visual output as digital video.

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“The Playcast Media services pilot proves the viability of this type of on-demand service and brings to fruition the vision of TV Games-on-Demand, enabling new growth opportunities for game publishers and TV operators with minimum investment, as well as an
affordable gaming experience to hundreds of millions of cable and IPTV subscribers around the world,” said Guy De Beer, CEO of Playcast.

The objective of this comprehensive trial, or pilot, is to beta test the Playcast Media system at full capacity on a live cable network, while getting important user feedback on the portal UI (user interface) and the groundbreaking gaming experience. The Playcast Media Games-on-Demand service will be followed by a full operational rollout of the
service in Israel at the end of the pilot period.

Playcast Media is a complete gaming service solution for Cable and IPTV operators, and brings next-generation IP owners to hundreds of millions of connected households, with the ease of already established billing customer care and support systems through the
cable operators.

Playcast Media allows for seamless integration between TV and games, bringing new business opportunities for publishers, broadcasters and advertisers. In addition to the pilot launch in Israel, Playcast Media is engaged in advanced evaluation phases with the world’s leading Cable and IPTV operators, and expects to reach major markets in the US, Europe and Asia during 2009 and 2010.

About Playcast

Playcast Media is a privately held, start-up company based in Israel and London, UK.

Playcast Media was founded by Guy De Beer, a telecom and Cable veteran, previously head of Harmonic’s VOD product lines and Dr. Nathan Peterfreund, previously the principal scientist in Harmonic [NASDAQ: HLIT], and one of the authors of the acclaimed H.264
compression standard. Earlier this year Alon Shtruzman, a seasoned media executive, who held senior positions at Fox international channels joined Playcast as COO.

For more
information, please visit www.playcast-media.com

New Rage Pics

Posted by MattG | Microsoft, PC, Real Talk with the HipHopGamer, Sony | Monday 20 July 2009 1:08 am

id Software and John Carmack’s upcoming first person shooter, Rage, is being featured in this months issue of Game Informer. Below are some screens from the game to show you the high quality graphics featured in this game. The engine being used is the upcoming id Tech 5, and the game will be available on the PS3, 360, and PC. The game is mostly a first person shooter, but there will also be racing featured in the game similar to that seen in Motorstorm and Burnout. Check em out…

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Go check out this month’s issue of Game Informer for the complete story on Rage