Brutal Legend Is The Rock Band Of Adventure Games

Posted by hiphopgamer | Microsoft, Real Talk with the HipHopGamer, Sony | Thursday 17 September 2009 10:54 pm

Brutal Legend since first being announced looked amazing and had potential but gamers was still unsure of the project. E3′09 was a good test to see this game in a great hands-on light and it really delivers.

Brutal Legend is the Rock Band of adventure games with great story telling, incredible lead character, graphical design, and gameplay mechanics this musical adventure product will be a trend setter in this industry.

Look at the footage below and enjoy what’s to come.

JAMES CAMERON’S AVATAR: THE GAME LIMITED EDITION

Posted by hiphopgamer | Real Talk with the HipHopGamer | Thursday 17 September 2009 8:00 pm

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September 17, 2009 – Ubisoft announced today that its James Cameron’s Avatar(TM): The Game Limited Edition will feature an exclusive Avatar action figure from Mattel. Two exclusive figures, Avatar Jake Sully and Na’vi Warrior Tsu’Tey, are only available by purchasing the Limited Edition Ubisoft game. James Cameron’s Avatar: The Game Limited Edition will ship to select stores this holiday for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and the Wii(TM) system from Nintendo.

The Xbox 360 and PLAYSTATION®3 Limited Editions will include an action figure of the movie’s lead character, Jake Sully. The 6-inch Jake action figure will depict him as an Avatar and will come packed ready for action with RDA-issued fatigues, RDA authentic and detachable backpack, as well as an RDA-issued high powered rifle. The RDA (Resource Development Agency) is an Earth-based corporate entity that oversees the strip mining of Pandora’s resources.

The Wii(TM) Limited Edition will include a 4-inch Na’vi Warrior Tsu’Tey action figure, featuring glow in the dark luminescent “skin,” as well as an authentic bow and arrow accessory. Tsu’Tey is the crown prince of the Na’vi.

Fallout 3 PS3 DLC Dated and GOTY Info

Posted by PAYBACK-IRONMAN | Microsoft, PC, Real Talk with the HipHopGamer, Sony | Thursday 17 September 2009 2:17 pm

For those that are anxiously waiting for the Fallout 3 DLC to hit the PS3, your wait is almost over. Today Bethesda announced that a patch for the PS3 version of Fallout 3 has been released and it should fix alot of the bugs that plague the game and it adds trophy support for the DLC. As for the DLC itself, fans can expetct the first PS3 DLC “Broken Steel” to drop next Thursday on September 24. Then “Operation Anchorage” and “The Pit” will both be released on Oct 1st followed by “Point Lookout” and “Mothership Zeta” on Oct 8th.

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Bethesda also announced that the Game of the Year edition of Fallout 3 will be released on Oct 13th for the PS3, Xbox 360 and PC. The GOTY edition includes the origional Fallout 3 game and all five of the DLC packs. So those that haven’t experienced Fallout 3 before need to check it out when it drops Oct 13th.

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Finally Xbox 360 fans of Fallout 3 should be happy to know that a premium Fallout 3 theme will be released on Oct 1st. Best of all if you’ve purchased all of the downloadable content (before Sept.22) then you will receive the theme for free. If not then it will cost you 240 MSP. Check out the above screenshot to get a first look at the theme.

Wireless multiplayer and downloadable content dropped from PSP Minis

Posted by hiphopgamer | Real Talk with the HipHopGamer | Thursday 17 September 2009 11:14 am

PSP Mini games won’t be allowed to have wireless multiplayer functionality, downloadable content or software updates, Sony has confirmed.

The barring of these additional features has been decided on in order to quicken the approval process, SCEA senior account manager Justin Cooney has revealed. As such, the QA process for PSP Minis will take between three and five days compared to up to two weeks for full-sized PSP games.

“When you look at it from a testing perspective, you have to do more QA. [Allowing those features] would defeat the purpose of having a dedicated service for smaller content. It increases the barriers,” Cooney said, speaking to Gamasutra at GDC Austin.

“From our perspective, if we’re going to reduce the time it takes to get through our internal process, it helps that we don’t have to check the multiplayer features.”

While these guidelines will mean that Sony’s QA process differs from Apple’s – which does allow games to contain wireless multiplayer features – Cooney doesn’t believe this will prevent iPhone developers from bringing their game to the Sony platform.

“I think from an iPhone perspective, you can create a Minis product from your iPhone product, or create a [full size] PSP game,” he stated. “Nothing stops you from bringing an iPhone product to the PlayStation platform. It’s just really up to the developer to decide if they want it to be a regular title or a PSP Mini title.”

PSP Minis games, which Sony announced at Gamescom this year, are digital games restricted to a 100MB download size. They’re due to launch alongside the new PSPgo hardware on October 1 with 15 titles initially being made available.

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PSP GO Dead Before Arrival?

Posted by hiphopgamer | Real Talk with the HipHopGamer | Thursday 17 September 2009 10:55 am

ShopTo has empathised with European retailers boycotting PSPgo, and reckons the format “is almost dead before it has arrived”.

Analyst Michael Pachter, on the other hand, thinks they’re all being “foolish”, and calls the entire situation “ridiculous”.

“It’s just silly for a retailer to say that they won’t sell a big ticket gaming device because they can’t sell the games. Consumer electronics stores sell refrigerators and not food, everyone sells iPods and not the music for them; this position is just ridiculous,” Michael Pachter, analyst for investor Wedbush Morgan Securities, told Eurogamer.

“I think that it’s foolish for a retailer to be selective about what they carry, unless they truly don’t believe it will sell well.”

A much better course of action, he argued, would be to buy limited stock and then re-order if appropriate. “Refusing to carry them subjects them to the risk that Sony will bypass them for Gran Turismo or Uncharted, in which case they lose,” he said.

The ball began rolling when Dutch outlet Nedgame publicly opposed the PSPgo for being too expensive and for not featuring a UMD drive, thus providing no opportunity to sell games. And controlling all sales via PSN gives Sony a “monopoly” on software sales, argued the shop.

Media Markt, a German retail chain that spans Europe, took up a similar position, with Spanish and Italian (and no doubt other regions) outlets prohibited from selling the device.

ShopTo will not follow suit, but agrees with the sentiment. “We do have it listed on the site, but we are not concentrating any big marketing behind it,” boss Igor Cipolletta told Eurogamer.

“Sony has decided to cut publishers and retailers for the software of the PSPgo and deal direct with developers, giving them a 70 per cent margin for any items sold on Sony PSN. I believe if they had lowered that to 50 or 60 per cent, and given the opportunity to online retailers, it would have enjoyed greater success and retailers would attempt to promote the console to the market.”

Cipolletta, however, feels the damage may have already been done, and the format – which launches here on 1st October for GBP 224.99 (EUR 249.99) – will be a flop.

“I have the feeling that as a format it is almost dead before it has arrived, and it relies far too heavily on a customer base that is prepared to pay more for download content than the equivalent disc based product, and I suspect this market will soon dry up based on the technical limitations of the hardware,” Cipolletta shared.

But, Pachter added, while retailers wield “some power” now, their foot-stamping won’t be entertained for long.

“As far as the argument that ‘it’s about time’ retailers received their comeuppance: I think that will occur soon enough anyway, as the large hard drives in the PS3 and 360 (and the larger ones coming) will encourage a greater number of downloads in the future,” he offered.

“Retailers have to face the fact that games will be increasingly offered over Xbox Live and PlayStation Network, and cope with the outcome. “To draw a line in the sand,” Pachter said, “is wrong.”

Sony has currently not responded comment on the matter

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