SEGA developing PS3 port of Bayonetta
PS3 owners may find this news interesting or disheartening. The president and CEO of Platinum Games, Tatsuya Minami, attempted to ease the minds of PS3 owners regarding the issues of Bayonetta. Apparently the first reports of Bayonetta for the PS3 received some negative criticism. According to 1up.com, the PS3 version of Bayonetta suffers from frame rate drops, graphical issues, etc. Mr. Minami took notice of this discussion online and decided to address player’s concerns on the Platinum Games Blog. This is what the president had to say:
“Hello everyone.
It has been quite a while since I’ve blogged… Don’t think I’ve been resting on my laurels though. I’ve been quite busy with a number of projects here at PlatinumGames, and I haven’t had time to update my blog. For this, I apologize.
Thanks to all your support, our projects have begun to bear fruit. We released MADWORLD overseas earlier this year, a year which has also seen the Japanese release of Infinite Space. PlatinumGames has had its ups and downs getting to this point; however, I am extremely grateful to all those who have supported us along the way. As President of the company, I am also incredibly grateful to the hard-working staff inside the PlatinumGames offices.
And now the release of Bayonetta is fast approaching, isn’t it? But before it is in everyone’s hands, we have Tokyo Game Show on our plate. Bayonetta is a title that everyone at PlatinumGames has put their heart and soul into. We want everyone to give the game a try, and as such, we will be bringing it with us to the Tokyo Game Show.
Both the Xbox 360 and PS3 versions of Bayonetta will be in the SEGA booth. I hope you take the chance to check both of them out!
With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor.
Recently, we’ve received questions whether there are any differences between the Xbox 360 and PS3 versions. It seems many of you are quite interested in this.
As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.
Bringing Bayonetta to users of both the PS3 and the Xbox 360 is something we feel to be very important, and I feel passionately that we have fulfilled our responsibility in that regard. I hope you all purchase Bayonetta and enjoy playing through our creation.”
Minami’s explanation (to me) was disheartening. It’s sad to see that they’re not going to have anything do to with the development process for PS3 version and it’s even more confusing that he admits that there’re going to be differences between the two versions, I hope it’s just the controllers. The TGS is next week where both versions will be playable, hopefully both will be identical, which I doubt after Miniami’s explanation. Keep hope PS3 owners, SEGA did an excellent job in developing Valkyrie Chronicles. What do you guys think about Minami’s explanation?


