Nintendo: WiiHD To Be Half-Assed
The Wii has been derided by some for its lack of HD graphics, but Nintendo implied during an investor briefing that they may take a different route for the next console. When asked about whether it was better to have an HD approach from the start or an upscaling method, GM of Nintendo’s Integrated Research & Development Division Genyo Takeda had a measured response.
“I believe that we should take the most appropriate balance,” said Takeda. “We are not too much concerned about if the technology itself is the state-of-the-art or rather old-fashioned. If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game’s contents, it will be good, I think.”
“Regarding the question of SD or HD, it must depend on each software,” chimed in Shigeru Miyamoto. “For example, we have to ask ourselves if HD is really necessary to develop Wii Fit. Won’t HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make. To Nintendo, our theme is how we can prepare the SDK library to cater to the needs of the developers, with which the developers can more easily develop their games. In fact, Nintendo has been working with such mission.”

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