Sony veterin, Jason Minters reveals what it took to make it on to team Sony. As well as what it was like to work on all three God of war games!! The Truth In Game development episode 8

Posted by Blacksmith | HHGS, Real Talk with the HipHopGamer, Sony, TIGD | Tuesday 24 November 2009 1:19 pm

Back Again yall with another TIGD. Since G.O.W was just re released in HD I thought I would get in touch with one of the people responsible for such a great franchise. So I contacted my man Jason Minters from Sony Sana Monica. Jason Is the Senior Technical Artist the God of war Series. So get ready for another sick episode guy’s.

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Inside the Mind Of God of War 3’s Combat Designer Brian Yu: The Truth in Game Development Episode 7

Posted by Blacksmith | Game Beefs, HHGS, TIGD | Monday 5 October 2009 4:14 pm

Sup Yall Back again the that fire. This week Is a Exclusive interview with Brian Yu, Leave Comments Yall If you want me to keep comming with heat like this.
Peace BlackSmith

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The Truth In Game development Episode 6 Gabe Smith Icarus Games

Posted by Blacksmith | HHGS, Real Talk with the HipHopGamer, TIGD | Thursday 27 August 2009 2:13 pm

Sup Everyone
This Is the sixth episode of the truth in game development profiling Gabe Smith. Part two of The Naughty Dog footage come after the interview, Keep checking back for parts three and four.

The truth in game development episode 5 w/ naughty dog footage

Posted by Blacksmith | HHGS, Real Talk with the HipHopGamer, TIGD | Thursday 13 August 2009 12:17 pm

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Even thought Thing’s have not been going how I planed I will be extending the Blacks In Gaming segments it to the month of August!!! The naughty dog footage is in four parts parts so you have to keep checking back and watching future episodes to get all of the insight it has to offer.

Peace And Love
BlackSmith

Is Mafia II Gunning For GTA4’s Crown!!! Check out New Gameplay footage

Posted by Blacksmith | HHGS, Real Talk with the HipHopGamer, TIGD | Thursday 16 July 2009 5:03 pm

mafia-2-6There are many games that are going head to head with each other, God of War and Dante’s Inferno , Gears Of War and Quantum Theory , Burnout and Split second. But never have I seen a game that Has the chance to pimp slap Two games at once!! Mafia II Looks to best both Gta4 and The God father II At one time. Can the team at 2K Pull it Off ? We’ll have to wait and see when it drops. But I think the chances are High it will be Game of the year status. What do you guy’s think. Watch the vid and leave comment.!!


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Transformers Revenge of the Fallen Game Review

Posted by Blacksmith | HHGS, Real Talk with the HipHopGamer, Reviews, TIGD | Sunday 12 July 2009 6:07 pm

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I would like to start this review off by saying I am the ultimately transformers fan.I grew up in the Reagan era when it first started (Shout out to all my 80’s baby’s). I own three out of the four seasons of the 80s television show, and to this day I still rock clothes with the Transformers logo on them. Saying that I truly wanted to love the Transformers revenge of the fallen game, having seen both of the movies and playing the multilayer at E3 I was excited and was hoping that his game would be the greatest Transformers game of all time ,but sadly it fell short of greatness.optimus punch
The story loosely follows the transformers revenge of the fallen movie and you get to play as some of the characters that died in the beginning of the movie. One of those characters is sideways a Decepticon sports car that was destroyed early in the movie. He to me is one of the best land based transformers. Having a sniper rifle makes him the most enjoyable character to have combat, the narrator yells Head Shot every time you get one so this makes it rewarding to do so in combat. Transformers-Revenge-of-the-Fallen-Reveals-Full-Playable-Character-List-With-New-Screens
GRAPHICS: The graphics in Transformers revenge of the fallen are standard for next generation gaming. The characters are true low poly recreations of their cinematic counterparts; Luxoflux did an excellent job in creating the transformation sequences that each character has. The character models are well done and very detailed. It is obvious that the environments did not get the same attention to detail. Many of them are bland and easily forgettable.grinder
SOUND: The voice acting is one of the main reason’s I wanted to get his game the studio rightly hired Peter Cullen to voice Optimus Prime but they also gave fans of the OG transformers a surprise with the inclusion of Frank Weller, (the original Megatron,) to do the voice work for the new Megatron. The voice for the character Sound wave (who is not playable (BS)) is really similar to the on from the OG show. Another big part of the Transformers is a sound that they make between transformations this in my opinion should also have sampled that from the old shows also. CCE___Megatron_by_UdonCrew
ENTERTAINMENT: The main campaign of Transformers revenge of the fallen has various missions including search and destroy missions, racing missions, and boss fights, and as fun as it is the first play through. It just doesn’t give you enough of a reason to play through it again once you’ve completed the main missions as well as the submissions you unlock. You can chose’s the Lame ass auto bots but the decepticon campaign is better and funnier (in my opinion) Hearing the constant banter between them is Hilarious. Multiplayer is good but unbalanced, If you want to win and not have to respwan every five seconds pick Megatron, Prime, bumblebee,or sideways. The areal ones (like star scream) are a good choice also but everyone else is lame. transformers-2-revenge-of-the-fallen-gameplay-screenshot
REAL TALK: This game is in need of some serious (free) DLC. Racing would be the best DLC for this game, Planes VS Cars , more character’s ,more multiplayer maps, and some campaign missions that have a little bit more meat to them and it could stay in my PS3 all summer long. A great IP, I don’t have to tell anyone who is a transformers fans to pick this up. But for non hard core gamers get it from game fly first if you’d like it buy it. It’s Hella fun to Clap At Autobot Scum !!!!!!!!

7.8 out of 10

Black Smith AKA Grinder BK Decept 4 Life !!!! Shout out to the Activision and Luxoflux team’s Shout out to Marc Struhi and Jason Ades (look for these guys on future The truth in game development episodes)!!!!
Me and megatron

Update!!Head Shot Crasy!! Game play video!!!!

The truth in game development episode 4 with Mark Grigsby of Infinity Ward (redit)

Posted by Blacksmith | Features, HHGS, Real Talk with the HipHopGamer, TIGD | Monday 6 July 2009 8:41 am

Here is the truth in game development episode four. This July is Blacks In Gaming(BIG) month and this weeks guest is Mark Grigsby , Lead Animator for Infinity Ward. Shout out to Infinity Ward!!!

Till the next episode
Peace BlackSmith aka Grinder

Link to free Gnomon tutorials:http://www.thegnomonworkshop.com/store/category/171/Free-Tutorials-All
Link to free Digital Tutors tutorials:http://www.digitaltutors.com/free_tutorials/maya-animation

The Truth in game development episode 3 with jenova chen

Posted by Blacksmith | HHGS, Real Talk with the HipHopGamer, TIGD | Monday 29 June 2009 9:39 am

That game company has produced many unusual IP. The first of three, FLOW surfaced on the PSN network and was meet with positive responses. l played cloud at E for all’s independent games festival and was surprised at the pleasure I got from just guiding the avatar around the environment. So when Jenova agreed to the interview, I knew it would unique and informative. So check out the video below for a small glimpse into the mind of Jenova chen

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Truth in Game Development Mini Episode / Pod Cast with Dead Space Producer Chuck Beaver.

Posted by Blacksmith | Real Talk with the HipHopGamer, TIGD | Tuesday 23 June 2009 11:26 pm

I first met chuck at GDC , He was giving a seminar on the Pipe Line and the work flow it took to bring Dead Space from Blue sky to genre defining hit!! I was Floored by the amount of passion and dedication that the team had put into this project an know he had alot of knowledge to give. So enjoy the interview guys and Leave comment for question on future TIGD episodes.


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Blacksmith interview’s Insomniac games Studio director: Chad Dezern

Posted by Blacksmith | Real Talk with the HipHopGamer, TIGD | Tuesday 26 May 2009 7:01 pm

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Window Cutter’s Video

Hey Everyone, the second episode of the truth in game development is here!!! In this episode I had the opportunity to interview Chad Dezern ( center of the photo). He’s a really cool person and a great role model for up and coming developers. Check out my review of Maya 2009, also in this episode.
Enjoy!! and leave comments
Peace
Blacksmith
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