DJ Hero 2 Confirmed?

Posted by Killa-Indian | Features, Microsoft, Real Talk with the HipHopGamer, Sony, hiphop | Monday 21 December 2009 4:17 pm

A couple months back I sent some questions over to Freestyle Games regarding DJ Hero (Thanks Lindsay!).  I got them answered recently. Here are the questions along with the response. They hinted at either a sequel or an update.

CHECK THE GAME REVIEW HERE

KY: How long did it take for the DJs to make these mixes?

FG: DJs can take anywhere from one day, when everything comes together, to up to a month on some of the trickier mixes. On average, it takes about two weeks to go from a concept to a mix that is ready to be marked up in DJ Hero.

Our teams are broken out by genre and they are given the two tracks for a particular mix. Prior to beginning work on the mix, they all meet to listen to each separate track for phrases, samples, melodies or solos that stand out.

From there, the DJ will start to sketch out the mix. Sometimes the mix comes out just as discussed but sometimes it takes a totally different direction.

The trick is to give the DJs creative freedom and the space to make something really epic for our audience.   They come back with an amazing mix every time.

KY: Do you plan on releasing an official soundtrack?

FG: The soundtrack in DJ Hero is something we are incredibly proud of. In fact, it won the Spike TV’s Video Game Award for Best Soundtrack this year.  One of the reasons we’re so proud of our soundtrack is because of its exclusive nature. DJ Hero features unique music creations that can only be heard in the game and this is part of the mixes exclusivity – you can’t hear these mixes anywhere else. You can’t download them off iTunes, you can’t go into a record store and buy them.  The only place you can hear this fantastic content is by playing DJ Hero.

KY:There are a lot of mixes that use the same song (Disturbia, All eyes on Me, Satisfaction). Is there a reason why, such as a licensing issue?

FG: Re-using certain songs was a creative decision that allowed our DJ talent to showcase the potential of mixing and mashing up songs through turntablism. For example Rihanna’s “Disturbia” mixed with Kid Sister’s “Control” sounds completely different than when mixed with The Tramps’ “Disco Inferno.” One of the great things about DJing is how you can take a song that people are familiar with and mix it up in various ways to produce mashups that sound new, fresh and create very different experiences for the players.

KY: Are there more mixes in the works? If so can we get some exclusive information about it, for example the songs that are being mixed or by which DJ.

FG: We have many more mixes in the works for upcoming DLC releases. So far, we have released a David Guetta pack and an Extended Mix pack featuring 50 Cent, Queen, Gorillaz and Public Enemy.

KY: Do you plan on getting more top notch DJs to work on mixes for DJ Hero, such as DJ Revolution, DJ Q-Bert, etc.?

FG: Absolutely.

KY: On a smaller note, one of my personal favorite mixes in the game is the Mobb Deep and Gang Starr mix. I feel that it is the ultimate hip hop song on the entire track list. Two classic HIP-HOP songs mashed together. Can we expect more HIP HOP mixes?

FG: That’s a great pick and one of our favorite hip-hop mixes as well. DJ J Period produced that mix and it does an outstanding job of showcasing the strength of hip-hop mixes in DJ Hero. We consider the hip-hop genre to be a cornerstone of DJ culture and, therefore, fans can definitely expect more pure hip-hop mixes down the road.

KY: Is your team satisfied with the game overall?

FG: Everyone at Activision is ecstatic about how the game turned out. From the quality of the mixes to how the peripheral delivers on the DJ experience to graphical fidelity of the venues, the game exceeded everyone’s expectations in its ability to deliver a new “spin” on the music-gaming genre.

KY: There is no quick select option where I can play one song only. I have to go through the process of making a DJ set list to play one song. Is there a reason why you guys decided to do it like that?

FG: While the set list-style menus are an integral part to embracing the DJ culture represented in our game, we also wanted to give players the option to quickly jump into the game. Once a player enters a set list or the Quickplay menu (which lists all unlocked songs in one area), they can highlight a specific mix, press Start, select a difficulty, and then enter the game. This allows them to skip the process of picking an entire set list, selecting DJs, accessories, and venues.

KY: Do you intend on expanding online in the future with maybe an update or even in the next installment?

FG: Yes.

KY: Thank you for taking the time to answer my questions. Overall I loved the game. I literally love all the mixes. This game is something I have been looking forward to since it was announced. I can’t wait to hear about the future of this game and hopefully its sequels.

I had a limit to how many questions I because I was told they moved on to other projects. I assume based on some of their answers it would be a sequel or a spin-off (like Guitar Hero Aerosmith) for DJ Hero. Either way we can expect something big coming up from them. Look out for it.

DJ Hero Review

Posted by Killa-Indian | Features, Microsoft, Real Talk with the HipHopGamer, Reviews, Sony, hiphop, music | Monday 21 December 2009 4:00 pm

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Presentation
The game is nothing special in terms of looks. It looks pretty much like the latest guitar hero game with flashing lights (lights lights lightsssss), and filters. Overall it is obvious that the graphics were not of primary concern. What the game did well in the presentation department is the audio. The audio was clear and perfect. I only came across some minor lag issues with audio or gameplay. I think it is because of my PS3 and not the game itself. Overall the audio is fabulous and everything sounds perfect in Dolby digital. If you hook it up to a real speaker system trust me in that it will shake the place.

Gameplay

This is where the game shines. The gameplay is similar to Guitar Hero in that it uses the note highway and has star power. That is just about it in the similarities. You have to use both hands intuitively. Crossfading properly is as much a skill as scratching properly. The game is about getting the highest score along with the longest note streaks. The rewind features adds to the dj element and allows you to extend that score. All you have to do is spin the the wheel backwards and you will rewind the track back. The only problem is you have to unlock it by playing hitting around a 50 note streak or higher. The game is in no way easy. Medium itself is very tough.

I had some friends who are insane at Guitar Hero play DJ Hero and they barely were able to get through medium. The learning curve is pretty steep. It will take some time to get used to the game, but when you do, the feeling of hitting every note as if it is almost second nature is amazing. This game catches the essence of DJing, but please don’t think that you can become a DJ playing this game. You might get that feeling though, but don’t think it is true. You might end up embarrassing yourself. Anyway, the game plays smooth once you get it down. I started to really get into the music. The mixes are just amazing. I mean nothing beats my reaction when I first heard Mobb Deep mixed with Gang Starr. That song alone showed the potential this game has. I mean this game will introduce gamers to some music they probably never heard. Dizzie Rascal, Gang Star, Mobb Deep, etc. This game could help introduce people to a different side of hip hop (not mainstream stuff). The gameplay is just pure bliss. You have more than 70 mixes and DLC. The list of DJs working on the game is phenomenal.

Here is one thing about gameplay that is a pretty bad. The online component. It is just lackluster and it seems as if they just threw it in there. It is just a simple two player match with nothing else. No rewind feature or anything. Real disappointment. Other than that everything is perfect.

Controls
The turntable works perfectly. Only one problem though…..scratching. I use my thumb, but no matter how they set it up, the turntable still feels awkward to scratch. Especially on some of the hardest songs in the game. My hands nearly fell off playing 8 songs on expert back to back. Crossfading is real easy, but the quick spikes are really tough to get down. The directional scratching is like an added game element. On medium you can just scratch however you want, but on expert the long scratching segments can be the most devastating. You have to scratch in a certain way and on top of that hit the red button or the blue button or even fade. If you mastered expert…then you are amazing…period.

Summary
Here is the deal. This game is something you have never played. This game captures the essence of DJing, but in no way does it mirror the real thing. It is just a game, so please don’t think it will teach you how to DJ. Regardless it makes a great game. It plays perfectly, and the music is top notch. Top notch DJs worked on the game, and there will be plenty of DLC to come in the future. If you like the music then support Activision in continuing the series. The learning curve is pretty steep in that it will take some time for one to master it. Once you master it, the feeling of kicking ass is just outstanding. The music and background environment real gets you into the music. The Turntable itself is great. The game requires concentration and rhythm to perfect.

If you love hip-hop, pop, and or rock, then this game is perfect for you. It costs 120 dollars, but it is well worth the investment. If you have guitar hero then you should buy this game. The guitar dj playlists are great and you get some extra worth out of your guitars. I would recommend this game to anyone looking for something more than just another rock and roll music game. This is a refreshing game to the music genre in video games.

A copy of DJ Hero has been sent to us and I have beat the game on medium and hard. Almost done with the game on expert. I played a few online matches and clocked in more than 50 hours.

Quantum Theory Japanese Release Date Revealed

Posted by PAYBACK-IRONMAN | Microsoft, Real Talk with the HipHopGamer, Sony | Friday 18 December 2009 3:48 am

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After the shocking announcement of Tecmo announcing the once PS3 exclusive mulitplatform, it looks like we’ll be playing the game sooner than we think. Tecmo just announced that Quantum Theory will be released on March.25/2010 for the Xbox 360 and Ps3, they also revealed the never before seen collectors edition for Quantum Theory which will include the games soundtrack and a code to unlock an exclusice character.

There is still no word on when the game will hit North American and European shelves, but I’m sure we’ll get one in the coming months. If you ask me I say its a good thing that we don’t get it in March because with huge titles like God of War III and Gran Turismo 5, I don’t know how I’d make the time to fit Quantum Theory in there.

Little Big Planet PSP Review

Posted by PAYBACK-IRONMAN | Real Talk with the HipHopGamer, Reviews, Sony | Wednesday 16 December 2009 2:31 pm

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Little Big Planet first premeired last year on the PS3 and what made it such a hit was the ability to “Play, Create and Share” new content for people all around the world to experience. Since LBP’s PS3 release, people have gone on to create hundreds of community based levels and LBP’s Sackboy has become some what of a new mascot for Sony. Now with LBP hitting the PSP and with it including most of the features from its console version, Sackboy’s portable debut is something that PSP owners must play.

If you played the PS3 version, then you know how Little Big Planet plays. You take control of the character Sackboy and you go through levels in the way of a 2D side scrolling platformer. When playing as Sackboy you’ll be able to jump, grab and run through all the obstacles that are put before you and the gameplay formula translates very well to the PSP. In terms of LBP’s story, it’s just as odd as the originals. This time you’ll have to go across over 30 levels which are spread out into different worlds like “Down Under” and “The Orient” and your goal is to find the creators of LBP and have one big carnival in the end. It may not sound like much but playing through the levels will make you forget about the story very quick.

Aside from the the main gameplay of platforming, the other main goal in LBP is to collect the many prize bubbles scattered throughout the levels. The bubbles offer you stickers that you can use when you’re creating a new level and they also offer you costumes for your Sackboy to customize his look. Chances are you won’t get all of these bubbles in your first run of a level so, replaying the levels is highly encouraged. Almost every level has hidden prizes and the player can unlock them by either collecting all the prize bubbles or going through an entire level without dying.

In terms of sound, LBP PSP doesn’t dissapoint. The British voice returns and he once again guides Sackboy on his adventure and he gives those new to LBP some helpful advice on how the game works. Basically the British voice is the only thing LBP has in terms of voice acting because the characters that you’ll encounter on the levels all speak in gibberish language that actually works well in the game and it just makes the storyline even more weirder. The music design in LBP is also very well done and Media Molecule once again created an original soundtrack that is just as good as the PS3 version.

The main thing that made LBP so unique was the ability to “Create” and “Share” new content for people all around the world and LBP on the PSP does a decent job of doing that. All of the creation tools are here and verterins of the first will feel right at home, but the issue is that while creating levels you may experience big frame rate drops that can really make creating levels a pain. Also since you’re on a handheld that needs a WiFi connection, you may not always be able to find a connection to get online or you may find yourself loosing your WiFi connection in certain areas, so you may find yourself unable to connect to the LBP community levels more then often. Probabley the biggest let down for me was the fact that there is no online mulitplayer. For me one the best parts of LBP on PS3 was how me and some friends were able to play tons of community levels together and complete the story missions together, but on the PSP version players will have to play solo and this is sure to frustrate those that enjoyed multiplayer on the PS3 version.

Overall Little Big Planet PSP is a solid game that should please fans of the first. Its got the same charm and creativity of the first one and the platforming is a ton of fun, especially when playing on a handheld. Its just a shame that the features that made LBP fun on PS3 had to be some what hampered down due to the fact it being on handheld. If you can find a good hotspot for WiFi while you’re out and are able to get over the lack of multiplayer then Little Big Planet on PSP is something that all PSP owners must own because all the problems aside its still some of the most fun you can have when playing a PSP.

SCORE: 8.5/10

Dead Space 2 Game Informer Cover Revealed

Posted by PAYBACK-IRONMAN | Microsoft, PC, Real Talk with the HipHopGamer, Sony | Tuesday 8 December 2009 6:03 pm

The original Dead Space was released back in 2008 and it became an instant classic for its intense gameplay and for it being one of the scariest games ever. The latest issue of Game Informer which is set to hit shelves on December.14 will give gamers the first look at the sequel Dead Space 2. The front cover shows that Isaac Clarke the protaganist from the first will be returning and he’ll be wearing some new armor to kill every last necromorph in space.

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What Will The Next Star Wars Game Be?

Posted by PAYBACK-IRONMAN | Microsoft, PC, Real Talk with the HipHopGamer, Sony | Thursday 3 December 2009 1:43 am

We all heard that the next Star Wars game will be unveiled on December.12th at the Spike Video Game Awards and if you look back at the Star Wars brand in games you see that they have a huge list of games that could possibly see a sequel on the next gen consoles. Since the anticipation for the announcement is very high I decided to make a list of Star Wars games that could potentially be announced on December.12th during the VGA’s.

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The Force Unleashed 2

Last year Lucas Arts released Star Wars: The Force Unleashed and like its name says, it truly gave players a chance to unleash the force is some very devastating ways. Although the game features some amazing physics and visuals, the overall gameplay came up short due to repetitiveness and a wonky camera. But its been a year since it was released and Lucas Arts could be hard at work on a sequel that will hopefully fix up these issues.

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Star Wars: Battlefront 3

Rumors for a new Battlefront game have been going around for months and what a better way crush those rumors then to see the official unveiling at the VGA’s. The Battlefront series is the top selling Star Wars franchise of all time and fans have been waiting to see a new game for years now so to me it seems like Battlefront 3 may be the most likely candidate for Lucas Arts next game.

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Star Wars: Republic Commando 2

The original Republic Commando is one of my favorite Star Wars game of all time. The game would have you take control of an elite squad of clone troopers and you were sent on missions against the Trade Federation during the Clone Wars. The fps gameplay mixed with the squad control was something you never really saw in a Star Wars game and playing as characters other then jedi was a unique experience on its own. So although I don’t see it happening an announcement of Republic Commando 2 would really blow me away.

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Star Wars: Knights of the Old Republic 3

I know the announcement of KOTOR 3 is a   but we can always dream. Bioware unleashed the first KOTOR back in 2003 and it is widely considered to be not only one of the greatest Star Wars stories ever told but also one of greatest RPG’s of all time. Obsidian then followed up with a sequel a year after and although it was a great game it too had an ending that left the story open for a sequel. Even though Bioware has already announced the MMO version called The Old Republic and Obsidian has Alpha Protocol in development the announcement of KOTOR 3 would certainly be one of the biggest announcements of the last decade.

MGS: Peace Walker Release Date Revealed

Posted by PAYBACK-IRONMAN | Real Talk with the HipHopGamer, Sony | Tuesday 1 December 2009 12:54 am

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The latest issue of the Japanese magazine Famitsu has revealed from scans that Kojima’s MGS Peace Walker for the PSP will be released in Japan on March 18th 2010. At the time it isn’t known whether the game will be released in North America at that time as well, but lets hope that like MGS4, Peace Walker will see a worldwide released on the same day.

Peace Walker will tell the tale of Big Boss and unravel the mysteries surrounding him. Taking place after the events of Metal Gear Solid 3: Snake Eater, this is a game you need to experience to get the whole story of the franchise. A demo of the game is currently available on the Japanese Playstation Store.

S.MARKSMAN’S Call of Duty MW2 Review

Posted by S.MARKSMAN | Microsoft, PC, Real Talk with the HipHopGamer, Reviews, Sony | Tuesday 1 December 2009 12:54 am

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Modern Warfare 2 is the fourth title in the Call of Duty series from developer Infinity Ward and is a direct sequel to their previous title, Call of Duty 4: Modern Warfare. As with the original, the story takes place in multiple locations all over the world and the player assumes the role of multiple soldiers from different factions. The game also features three separate modes to play through. There’s a single player campaign which sequels the original, two player co-op that varies from level to level, and a full multiplayer mode to keep players involved for ages.

The main campaign puts the player in the roles of multiple soldiers spanning from the American Army Rangers, to CIA and the British SAS. Without ruining any crucial plot points, the story takes place all over the world as groups of soldiers try to chase down a Russian terrorist as he tries to spark a global war. The main story does feel a bit short, but it’s so packed full of action that it doesn’t disappoint. Each mission contains so much variety and it means that no level feels out of place or boring. Not only is there a lot of satisfying first person shooter sequences, there are also stealth segments and vehicle chases. So in essence the campaign’s length feels just right. Not to mention that the story can be played through higher difficulties to make the game a little more challenging.

Beyond the story there is also a vast co-op mode which can be played either split-screen or online with a friend. This mode, also known as spec-ops, is a series of levels specially made for two players. This variation of the game is like a whole game on its own. There is a whole series of levels varying from time trial versions of the single player campaign to separate levels that give each player their own task in a mission. For example, there is a sniper sneaking mission at one point, the next level could be clearing a village without harming civilians, or there’s even a really cool mission where one player fires explosive rounds from an attack plane while the other player tries to work through a farm without getting killed. The great thing is, players can probably invest more time in this mode than the actual single player campaign.

On top of the two previously mentioned modes is possibly the biggest part of Modern Warfare 2, it’s online multiplayer mode. Quite a lot has been added since the last Modern Warfare, including better game balance and more perks. This time around the perks have been rearranged and offer things like using two attachments for a weapon in lieu of a perk that boosts damage or allows faster reloads. There’s also a large variety of maps, with a lot being based on missions from the single player campaign, including a throwback map from Call of Duty 2 that’s been re-skinned. The maps are also nicely sized for the up to 18 players that are allowed. The level cap has also been extended to give more spaced out perks and guns. The weapons are still balanced enough though that it’s not really uneven when earlier guns are used against newly unlocked ones.

The gameplay in Modern Warfare 2 is actually very simplistic and sometimes it just goes to show that keeping things simple works. Each level is a linear path toward a series of objectives usually with more than one way for players to tackle the approach, which can make things more tactical. Essentially the game focuses on aiming down the sights, and picking off targets as quickly and as effectively as possible. It’s very fast paced and in terms of a video game experience, it’s very intense. Suppressing larger numbers of enemies with grenades and flash bangs for more forceful approaches adds an explosive element to the mix, however, most of the time the gameplay involves ducking in and out of cover, so that players can gain an advantage.

It’s not just this that makes Modern Warfare 2 so engrossing, put simply its the rush of the hail of bullets and explosions and cinematic effects that make the game such a joy to experience. The AI responds in such a brutal way that simple exposure for a few of seconds on higher difficulties results in instant death. The game requires players to actually think before they leap and it encourages a sense of actual feeling part of a squad as a opposed to being an ultimate killing machine. The squad members don’t really do a vast amount to help, but it feels like they do. Overall, the formula hasn’t changed much, but there is one new addition in the form of breaching doors. Specifically this happens in the later missions but it’s used a fair bit and essentially involves a slow down of time in order to clear a room of enemies before they can react. It’s quite a nice gameplay element and it gives quite a sense of achievement when the game returns to normal speed and everything is deadly quiet.

The gameplay and various modes are wrapped nicely around some great graphics. The visuals are all very vivid with dense smoke and large explosions. Landscapes are all vast and feature a lot of variety due to the constantly changing environments throughout the game. The characters are also well animated and textures look really good as well. The whole game also keeps everything well paced with great controls. Guns have a nice weight to them and feel like they are actually firing bullets rather than bits of plastic. Surprisingly vehicle segments control great as well and don’t feel like they’re just tacked on as an afterthought.

In terms of sound, the game also shines from the voice acting to the sound of people walking around. All the voices are very well done and they convey emotions well in every character from short one liners to long monologues. In terms of the ambient sound it’s also great. The ambiance can be used as a game mechanic to listen in on people coming near or trying to sneak around. Not to mention weapon sounds, explosions, and vehicles all sound accurate and crisp.

Conclusion

Call of Duty: Modern Warfare 2 is easily one of the best games of the year. It features stunning visuals, fantastic sound, solid gameplay, and engrossing content that will keep players enthused for ages. For fans of shooters, or even games with high action, it’s impossible to pass up this amazing title.

I would like to give a shoutout to The SIS Clan and say RIP to INSAIN KILLAS Mother We all hope you make it through bro keep your head up and God Bless. Please sent your best to his fam.

Sony veterin, Jason Minters reveals what it took to make it on to team Sony. As well as what it was like to work on all three God of war games!! The Truth In Game development episode 8

Posted by Blacksmith | HHGS, Real Talk with the HipHopGamer, Sony, TIGD | Tuesday 24 November 2009 1:19 pm

Back Again yall with another TIGD. Since G.O.W was just re released in HD I thought I would get in touch with one of the people responsible for such a great franchise. So I contacted my man Jason Minters from Sony Sana Monica. Jason Is the Senior Technical Artist the God of war Series. So get ready for another sick episode guy’s.

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Assassin’s Creed 2 Sells Over 1 Million Copies In First Week

Posted by PAYBACK-IRONMAN | Microsoft, Real Talk with the HipHopGamer, Sony | Tuesday 24 November 2009 12:50 pm

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Ubisoft announced this morning that the sequel to their critically acclaimed sequel Assassin’s Creed 2 has sold approximatley 1.6 million units since its release on November 17th. It’s unclear how many copies were sold on each system but I’m sure that we’ll know towards the end of the month.

Ubisoft also pointed out that Assassin’s Creed 2 has also sold 32 percent more copies than the original did in its first week back in 2007. I’m sure that the sales will continue to rise as we get more into the holiday season.

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