Did Epic Deliberately Delete The Stealth Mission To Cash In On It Later?

Posted by Master Samo | Microsoft, Real Talk with the HipHopGamer | Friday 15 May 2009 11:19 pm

As recently announced, “Gears of War 2: All Fronts Collection” will be a retail package that includes the following DLC packs: “Dark Corners“, “Snowblind“, “Combustible“, and “Flashback“. “Dark Corners” is the new DLC pack that will include seven new maps and a deleted campaign mission titled “Road To Ruin“, which will give you the option of either taking a stealthy approach or going in guns blazing. The package will be available in stores on the 28th of July 2009. At the time of the announcement, I did not notice anything out of the ordinary.

Despite being curious about the reason Epic decided to delete this mission from Gears of War 2, I assumed that the mission did not fit the story or any cutscenes at the time, and that they would’ve required more time to insert it into the game and make it fit into the story that they were telling. However, as I was thinking about this new mission and how interesting it would be to dress up as a Theron guard, I had a moment of clarity that revealed something that I had previously noticed. When I played Gears of War 2, there was a moment in the game that did not make sense to me; there was a missing link between two cutscenes. Suddenly, I remembered that there was a cutscene created to introduce a stealth chapter that I had forgotten about. The cutscene gave me the impression that the following chapter will include stealth, but that chapter never came. If you do not recall, allow me to refresh your memory.

Right after Dom finds Maria, there is a scene where Marcus picks up an armor piece from a dead Theron guard and then says the following: “I found a way to sneak into Nexus, but if you wanna go in guns blazin‘, I don’t blame you”. Thus, it is quite clear that the stealth chapter should have been playable right after this cutscene, but it wasn’t. My question is why? If it didn’t fit the story, or if it wasn’t even planned for the game, I would understand. However, this last quote clearly confirms that not only was this chapter planned, but it was in fact part of the original story!!!

I could let Epic off the hook by simply assuming that they delayed it because the stealth element was a new gameplay that was never before introduced into the Gears of War universe, and they needed more time to polish it, but I won’t. It seems too convenient to delay it and then release it seven months later with a price tag next to it. My frustration is due to the idea that we have already paid for this chapter, and Epic wants us, after two months, to pay for it again.

Lastly, I would like you to answer a few questions before letting you go in order for us to figure out what the best possible action, regarding this matter, would be. My questions to you are the following: What are your thoughts on this matter? Do you believe that Epic deliberately deleted the mission in order to cash in on it later? If that is your belief, do you think it’s fair? More importantly, will you do something about it?

God Bless You All

Master Samo

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Are Single Player Only Games Overpriced?

Posted by bakerboy | Microsoft, Nintendo, Real Talk with the HipHopGamer, Sony | Friday 24 April 2009 9:44 pm

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Unless you’ve been living under a rock, you’ve more than likely noticed that multiplayer only titles usually sale for the discount price of $30-$40. Games that provide months, sometimes even years of gameplay, (Warhawk) sale for half the price. Meanwhile, games that provide a mere 8-10 hours of gameplay, with no multiplayer, continue to sale for $60. Is it not fair that single player only games sale at a discount price as well?

There are many that would argue, and rightly so, that developers need to make money. They continue to work hard (in some cases) to provide us with quality material that usually warrants the price of admission. It is also common knowledge that value is often attributed to the longevity of a particular product. Although there are exceptions, this is generally the case. It is my belief that either single player only titles are overpriced, or games that include both an incredible singleplayer and multiplayer are underpriced. It is my opinion that its the former, rather than the latter. To some this will seem like a radical statement, but in actuality there is something here worthy of consideration.

How is it that games such as COD4, Gears of War 2, Killzone 2 and countless others which offer both an exhilerating single player experience, along with a fascinating multiplayer experience, sale for the same price as inFamous and X-Men Origins: Wolverine. Meanwhile, it is acceptable for games such as Warhawk and Socom to sell at a discount, while games such as Wanted: Weapons of Fate ,with its 6 hours of gameplay, continue to demand a $60 price tag. How can you defend paying whats equivalent to $10 for each our of gameplay. Keep in mind, this is not MGS4 gameplay, I’m talking about Wanted: Weapons of Fate and many others like it.

I am aware that at times developers invest much time and resources to many of these experiences, thus demanding proper returns. I am also aware that developers do not have to work to program in the countless interactions that can occur while having a multiplayer experience, being that most of the content and experiences are created by the community. I am merely suggesting that publishers consider the quality and replayability of their offerings given the changes of what gamers demand out of the product. There was a time where the single player aspect of a game was all you needed to warrant a hefty price tag; that time has passed. Many games have upped the ante by providing both.

Written By: bakerboy
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Killzone 2 Beats Gears And Halo In Terms Of Game Quality. Will The Sales Follow suit?

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