Why Microsoft’s Warhound Will Revolutionize The FPS Genre

Posted by Master Samo | Microsoft, Real Talk with the HipHopGamer | Wednesday 13 May 2009 9:30 pm

This is a title that is destined to do great things for Microsoft. It will give you a clear idea of what to expect from future FPS titles. With this game, not only are the developers exploring uncharted waters and untapped potential in this genre, but they are also stretching the boundaries of what is possible in an FPS game. Make no mistake, by the end of this article, you will have a clear understanding of what it would take to revolutionize the FPS genre, and take it to new heights.

This title is an open-ended First-Person Shooter, that is set in modern times and is currently being developed by Techland for both the Xbox 360 and PC. In the game, you will play as an ex-Delta Force operative, currently working for the world’s largest military contractor, and complete a variety of challenging missions in battlefields around the world.

According to Gameinfowire, you will need to stay on top of your training, finances, and position in the highly-competitive mercenary market to ensure that you receive only the most profitable missions. More successful missions equal more money, which can be used to buy new equipment, and weapons for future jobs. Its innovative First Person Perspective cover system will allow you to bring the battle to your enemies in ways you’ve never dreamed of before.

Not only would its current features take the FPS genre beyond anything that has ever been done before, but it would enable this title to easily surpass the highly-anticipated Section 8 as well.  The reasons for my last statement are as follow:

First, due to the fact that this title will focus on complete freedom of choice, it will be a highly immersive and realistic experience. To clarify, you will have unprecedented opportunities to pick your missions, weapons, battlefield tactics and vehicles. You will be able to create your own path through each mission, and for each objective. You will also be able to select mission start times; meaning, missions can be launched at different times of the day, enabling players to catch guards napping in the early morning for example, or use their night vision goggles for a stealthy, but deadly, night ambush. You will also be able to select insertion/extraction points, as well as the types of insertions including land, air, and sea; for example, a truck will get you there, but an airdrop or a journey down a canal via a raft can be much more direct.

Interestingly enough, you will need to buy satellite photos, recon data, and other intelligence about the battlefield situation. You will be required to pick a deployment time and location, then pay for the means of getting in and getting out. You will earn money for each successful mission, and by selling materials picked up on the battlefield. Furthermore, you can use your earned wealth to buy weapons, ammo and new gadgets, as well as invest in learning new skills.

Second, it has extremely deep character development elements. To clarify, you can train your character in several skills, including climbing, repair, and weapons proficiency. More importantly, skills will be earned and developed as in the real world; for example, shooting ranges will improve accuracy, running tracks and climbing walls will boost cover and movement skills. Moreover, you will need to develop and use skill specializations to gain advantages in combat; in other words, new skills will offer fresh opportunities to advance through the mercenary ranks, and new ways to complete missions.

Third, the size of the game will be beyond most FPS titles on the market. To clarify, each mission begins with a satellite map of the terrain. Most of these maps are around or over six square miles, which should give you an idea of just how big this game is shaping up to be.

Fourth, it will be different everytime you play it. Meaning, every mission will be laid out differently each time you play it, enemy units will take up new positions, post new patrols, lay traps in different locations, set up ambushes, etc.

Fifth, it will include highly interactive and destructible environments. In other words, you will have plenty of surprises for the enemies; for example, you can destroy buildings enemies are hiding in, set villages on fire to smoke them out, or cause avalanches and knock down trees to clear your line of fire, or to create obstacles for the enemies and cover for you.

Finally, it will give you the opportunity to climb up the career ladder and increase your reputation among the elite mercenaries of the world. In fact, successful players will earn prestige among their peers, which leads to better and more lucrative contracts in the actual game.

Due to the fact that this title is a highly ambitious one, in addition to the fact that Techland already has two titles set for a 2009 release, it would only be fair to assume that Warhound would be delayed until 2010. However, if we keep in mind that the title was supposed to be a 2008 release, it would not be a sin to expect it in 2009.

We already know that the developer is in discussions with Ubisoft regarding this project, as well as a number of other big publishers. With stunning graphics, destructible environments and an unprecedented level of gameplay freedom, the Xbox 360 will be having an incredible title to add to its ever-growing 2009 line-up.

God Bless You All

Master Samo

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