Insomniac PS3 Only Now A Thing Of The Past? HipHopGamerShow 11/15/09

Posted by hiphopgamer | HHGS, Real Talk with the HipHopGamer | Sunday 15 November 2009 10:49 am

1. Xbox Live To Receive FF7 And 8
2. Facebook Features On PSN Almost A Done Deal
3. Capcom Guest Stars On The Show
4. Game Review – Modern Warfare 2 (10 out of 10) Must Play This Game
5. Live In Def Jam Studio – HipHopGamer & Luciano Behind The Scenes Recording “Death Of The Industry”

Xbox360 Modern Warfare 2 giveaway find out how to win it on the show

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Ubisoft Destroys Achievements And Trophies, Introduces Uplay The Future

Posted by hiphopgamer | Real Talk with the HipHopGamer | Saturday 14 November 2009 8:32 pm

Microsoft brought gamers Acheivements which was a genius move on their part, and a feature that has changed the gaming industry. This feature has also been an inspiration for other companies such as the introduction of trophies with Sonys Playstation 3. This new revelation in the form of Uplay by Ubisoft is incredible and in terms of standards, this is the future.

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Splinter Cell PS3 Port Is Now Possible Since The Price Cut HipHopGamerShow 9/13/09

Posted by hiphopgamer | HHGS, Microsoft, Real Talk with the HipHopGamer, Reviews, Sony, hiphop | Sunday 13 September 2009 2:12 pm

1. Screw Attack (Craig) Guest Stars On The HipHopGamerShow
2. Modern Warfare 2 PS3 Slim Bundle In The Works?
3. Game Review – TMNT Re-Shelled (8 out of 10)
4. Jay-Z VS Raekwon – Battle Of The Albums
5. China Town NYC Footage – Incredible

Enjoy The Show Also Below Check Out Last Weeks Game Review Battles Featuring Batman: Arkam Asylum
HipHopGamer VS Swiff Of TheKoalition.com

Why 2009 Will Be The Year Of The Xbox 360 (Chapter Four: The Ally)

Posted by Master Samo | Microsoft, Real Talk with the HipHopGamer | Wednesday 20 May 2009 1:04 am

In this chapter, we will be unfolding a new reason known as the Ally. This reason will reveal all the support that Microsoft will be receiving, this year, from their partners including Square-Enix, Namco Bandai, Ubisoft, Bethesda, Epic Games, Valve, and Capcom.

Before we begin this chapter, I must urge you to read the previous articles if you have not done so already. My reason for insisting is that we are on a journey to reach a certain outcome. If you choose not to read the previous articles, you will not have a solid foundation for the main concept that will be presented later on. As a result, neither will you be able to comprehend all the important aspects of this argument, nor will you enjoy this experience at the level you truly deserve. Therefore, I will provide you with the proper tools to journey back in time, if you ever choose to do so; the links to the past are as follow:

(Chapter One: The Beginning):http://www.hiphopgamershow.com/?p=8866

(Chapter Two: The MMO):http://www.hiphopgamershow.com/?p=9583

(Chapter Three: The Newcomer):http://www.hiphopgamershow.com/?p=9642

Back to the topic at hand, let us begin the next chapter, in our journey, that will reveal to you yet another reason for Microsoft’s domination in 2009.

13 ) Expected Support:

Microsoft has had tremendous third party support in the last three years. With the level of success that the Xbox 360 has brought most third party publishers, the mere thought of that support ceasing would be preposterous. Make no mistake, the third party support for the Xbox 360 will continue to grow, year after year, and there is absolutely nothing that Sony can do to stop that. The following publishers are an example of the kind of support gamers can expect for the Xbox 360 in 2009; they are as follow:

Square-Enix:

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This publisher has managed to release three full blown JRPG titles exclusively on the Xbox 360 in under six months! My question to you is this: why would Square ever stop releasing exclusive JRPG titles on the Xbox 360? From a business standpoint, that would not make any sense, especially if we recall the main reason for Square bonding with Microsoft in the first place, which was to break into the Western gaming market. With titles like Front Mission Evolved on the way, we will continue to see exclusive titles for Microsoft’s machine in 2009. Mark my words, Star Ocean 4 will not be the last Xbox 360 exclusive to come out from Square this year.

Namco Bandai:

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This is another game publisher that has diligently supported the Xbox 360 throughout its lifespan. With exclusive offerings such as Tales of Vesperia, Eternal Sonata, Ace Combat 6, and Beautiful Katamari, it would not make any sense for this publisher to stop their support now. With Magna Carta 2 coming out this year, Namco Bandai will be, once again, honoring their annual trend, of releasing a JRPG title exclusively on the Xbox 360. However, that title will not be the only offering, from Namco, for Microsotf’s console this year.

Ubisoft:

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Ubisoft is one of Microsoft’s strongest supporters in the gaming arena. By releasing Splinter Cell: Conviction, a sequel to one of their biggest franchises, exclusively, on the Xbox 360, they will be continuing to prove their everlasting loyalty to the Xbox 360 creator. However, since 2007, they have been releasing an Xbox 360-exclusive Naruto title every year. For anyone that has not played both Naruto: Rise Of A Ninja and Naruto: The Broken Bond, I would like to inform you that you are missing out on two great Naruto titles. More importantly, as long as these titles are selling well on Microsoft’s console, it would be logical to expect a third installment of this franchise to hit the Xbox 360, exclusively, in 2009.

Small Development Studios:

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There are many small development studios that only have the budget to develop for one console. Naturally, they would choose the one with the largest installed base. Given the fact that the Wii is not a healthy environment for third party developers in general, the Xbox 360 would be their number one pick. After all, if there ever were a time for developers to feel safe developing for the Microsoft creation, it would have to be now. More importantly, the studios that I am referring to specifically are the small Japanese development studios. Imagine what that kind of support would do for the Xbox 360 in Japan.

14 ) DLC:

Microsoft invented the DLC strategy to minimize the cost of exclusivity, while delivering a tempting gaming experience that would pull gamers towards the Xbox 360 version of certain high profile games. In other words, their aim was to have the ultimate gaming experience of a particular high profile game on their console instead of the competition’s. However, that does not mean that only multiplatform games get DLC. After all, delivering the ultimate gaming experience on their console is not the only purpose that DLC serves; it also adds value to any game on the console, including exclusive titles, and increases replay value by providing new content to experience in that game’s universe, or new characters, weapons, abilities, and costumes to experience the same game in a different way.

By the way things are going, Microsoft will not be halting DLC support anytime soon. The following DLC is an example of what they have provided so far in the first five months of this year, and what they will be providing in the next few months; the games are as follow:

Fable 2:

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Lionhead Studios has already released two DLC packs this year; they are as follow:

1. Knothole Island:
This pack was released on the 13th of January 2009. It features three new quests set in three new dungeons, a new range of outfits, six new weapons, dozens of new potions and new weapon customization.

2. See the Future:
This pack was released on the 12th of May 2009. It features new quests and items including a quest based around three cursed items from Murgo the Trader. It also features a new area and  the ability to change the breed of the dog. Lastly, it is supposed to bridge the story between Fable I and II.

Fallout 3:

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Bethesda has already released three DLC packs this year, exclusively for the Xbox 360; they are as follow:

1. Operation: Anchorage:
This pack was released on the 27th of January 2009. It features a virtual reality “military simulation” in the main game where you are stripped of your equipment and are forced to use the ones provided for you. The content focuses on a pivotal event in the Fallout timeline before the Great War took place. It also features several new quests, new items, new enemies, and new areas.

2. The Pitt:
This pack was released on the 24th of March 2009, but was quickly removed due to glitches in the gameplay which made the expansion unplayable. A new version was available on Xbox Live on the 2nd of April 2009, fixing freezing issues many players had encountered with the previous content of The Pitt.

It allows the player to journey to the industrial raider town known as The Pitt, located in the remains of Pittsburgh, Pennsylvania. It features several new weapons, new armor, and new clothing items. It also features around 4–5 hours of gameplay.

3. Broken Steel:
This pack was released on the 5th of May 2009. It allows players to join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. It continues the story of Fallout 3 beyond the original ending and raises the game’s level cap from 20 to 30. It features new quests, new enemies, and new items. It also features around 5-6 hours of gameplay.

It would be essential at this point to mention that after having these DLC packs as timed-exclusives for several months, as announced by Bethesda, the Xbox 360 will no longer be the only console to have them as the PS3 will be receiving all three packs in the next few months.

Tomb Raider Underworld:

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After an agreement with Microsoft, Eidos announced they will be releasing two new chapters of Tomb Raider: Underworld as exclusive DLC packs on the Xbox Live Marketplace. These two DLC packs have already been released; they are as follow:

1. Beneath the Ashes:
This pack was released on the 24th of February 2009. It sends Lara back to the remains of Croft Manor where she uncovers a massive series of never-before-seen caverns and old crypts that were used to protect and hide a deadly source of power; it also features six new costumes.

2. Lara’s Shadow:
This pack was released on the 10th of March 2009. In it, you play as the Doppelganger who first appeared in Tomb Raider: Underworld; the game revolves around her relationship to both Natla and Lara. In addition to the new playable character, the pack also features new gameplay mechanics and a unique level design.

Left For Dead:

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The “Survival Pack” was released on the 21st of April 2009. It features a versus mode for the Dead Air and Death Toll campaigns, and a new game mode called “Survival Mode”, in which the four players try to survive as long as possible against waves of infected. The levels in Survival Mode are based on recycled content from the four campaigns, with the exception of a new level called Lighthouse that is actually the toughest level of them all.

Gears of War 2:

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According to Destructoid, this blockbuster title will have a new DLC pack called “Dark Corners” that will be hitting Xbox Live on the 28th of July 2009. It will include seven new maps and a deleted campaign chapter called “Road To Ruin”. Moreover, there will also be a retail package called Gears of War 2: All Fronts Collection that will be available in stores on the 28th of July 2009 as well; it will contain the “Dark Corners” pack, in addition to all the previous DLC packs: “Snowblind”, “Combustible”, and “Flashback”. Interestingly enough, this retail package will also include a premium theme, an introductory video, a poster, and a strategy guide.

The most intriguing aspect of the new chapter is that it will feature a stealth mode option. When Marcus Fenix dresses up as a Theron Guard, you know that something very special is about to take place. However, there is something very interesting that I have recently come to realize, about this new chapter, that many gamers might have missed. If your curiosity is at a high enough level, then click on the following link to discover the hidden truth behind this “deleted” mission:

http://www.hiphopgamershow.com/?p=9448

Dead Rising 2 and Lost Planet 2:

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In January of 2009, Capcom revealed to Famitsu that both Dead Rising 2 and Lost Planet 2 will be multiplatform titles. However, they also made a very interesting announcement,which was that the Xbox 360 version of both titles will have exclusive content. In fact, in February of 2009 Keiji Inafune, Dead Rising 2’s Producer, revealed, in the official Capcom podcast, that the Xbox 360 version might be a little different than the PS3 version; he said: “Please expect new Dead Rising and Lost Planet titles. While they will be on multiple platforms, we are thinking about having the 360 version play out differently”. This statement was obviously made before Capcom finally decided to announce Lost Planet 2 only for Xbox 360.

As we complete the first half of our journey, we begin to see the final chapter appearing in the distance. Unable to clearly see it, we decide to rest for the night. Little did we know that as soon as darkness falls, our next reason will manifest; he will be there, watching over us, waiting for the morning to come for only then, can he share with us the alteration that is about to take place. Our next reason is known as………..The Paradigm.

God Bless You All

Master Samo

Why Microsoft’s Warhound Will Revolutionize The FPS Genre

Posted by Master Samo | Microsoft, Real Talk with the HipHopGamer | Wednesday 13 May 2009 9:30 pm

This is a title that is destined to do great things for Microsoft. It will give you a clear idea of what to expect from future FPS titles. With this game, not only are the developers exploring uncharted waters and untapped potential in this genre, but they are also stretching the boundaries of what is possible in an FPS game. Make no mistake, by the end of this article, you will have a clear understanding of what it would take to revolutionize the FPS genre, and take it to new heights.

This title is an open-ended First-Person Shooter, that is set in modern times and is currently being developed by Techland for both the Xbox 360 and PC. In the game, you will play as an ex-Delta Force operative, currently working for the world’s largest military contractor, and complete a variety of challenging missions in battlefields around the world.

According to Gameinfowire, you will need to stay on top of your training, finances, and position in the highly-competitive mercenary market to ensure that you receive only the most profitable missions. More successful missions equal more money, which can be used to buy new equipment, and weapons for future jobs. Its innovative First Person Perspective cover system will allow you to bring the battle to your enemies in ways you’ve never dreamed of before.

Not only would its current features take the FPS genre beyond anything that has ever been done before, but it would enable this title to easily surpass the highly-anticipated Section 8 as well.  The reasons for my last statement are as follow:

First, due to the fact that this title will focus on complete freedom of choice, it will be a highly immersive and realistic experience. To clarify, you will have unprecedented opportunities to pick your missions, weapons, battlefield tactics and vehicles. You will be able to create your own path through each mission, and for each objective. You will also be able to select mission start times; meaning, missions can be launched at different times of the day, enabling players to catch guards napping in the early morning for example, or use their night vision goggles for a stealthy, but deadly, night ambush. You will also be able to select insertion/extraction points, as well as the types of insertions including land, air, and sea; for example, a truck will get you there, but an airdrop or a journey down a canal via a raft can be much more direct.

Interestingly enough, you will need to buy satellite photos, recon data, and other intelligence about the battlefield situation. You will be required to pick a deployment time and location, then pay for the means of getting in and getting out. You will earn money for each successful mission, and by selling materials picked up on the battlefield. Furthermore, you can use your earned wealth to buy weapons, ammo and new gadgets, as well as invest in learning new skills.

Second, it has extremely deep character development elements. To clarify, you can train your character in several skills, including climbing, repair, and weapons proficiency. More importantly, skills will be earned and developed as in the real world; for example, shooting ranges will improve accuracy, running tracks and climbing walls will boost cover and movement skills. Moreover, you will need to develop and use skill specializations to gain advantages in combat; in other words, new skills will offer fresh opportunities to advance through the mercenary ranks, and new ways to complete missions.

Third, the size of the game will be beyond most FPS titles on the market. To clarify, each mission begins with a satellite map of the terrain. Most of these maps are around or over six square miles, which should give you an idea of just how big this game is shaping up to be.

Fourth, it will be different everytime you play it. Meaning, every mission will be laid out differently each time you play it, enemy units will take up new positions, post new patrols, lay traps in different locations, set up ambushes, etc.

Fifth, it will include highly interactive and destructible environments. In other words, you will have plenty of surprises for the enemies; for example, you can destroy buildings enemies are hiding in, set villages on fire to smoke them out, or cause avalanches and knock down trees to clear your line of fire, or to create obstacles for the enemies and cover for you.

Finally, it will give you the opportunity to climb up the career ladder and increase your reputation among the elite mercenaries of the world. In fact, successful players will earn prestige among their peers, which leads to better and more lucrative contracts in the actual game.

Due to the fact that this title is a highly ambitious one, in addition to the fact that Techland already has two titles set for a 2009 release, it would only be fair to assume that Warhound would be delayed until 2010. However, if we keep in mind that the title was supposed to be a 2008 release, it would not be a sin to expect it in 2009.

We already know that the developer is in discussions with Ubisoft regarding this project, as well as a number of other big publishers. With stunning graphics, destructible environments and an unprecedented level of gameplay freedom, the Xbox 360 will be having an incredible title to add to its ever-growing 2009 line-up.

God Bless You All

Master Samo

Method Man & Redman Blackout 2 Buy It Today www.hiphopgamershow.com

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EXCLUSIVE Assassin’s Creed 2: Amazing New Gameplay Details

Posted by MattG | Real Talk with the HipHopGamer | Monday 6 April 2009 9:26 pm

The staff at the HipHopGamerShow has learned some new information about the upcoming title, Assassin’s Creed 2. The game which hopes to improve on the success of the first game has some very important new gameplay features. These details were revealed to the HipHopGamer site from a member of a quality consumer survey done recently for the title. These sources are backed up by information HipHopGamer himself has learned about the game at past events.

So where is the game taking place?

The setting is one thing about Assassin’s Creed 2 that gamers are very curious about. Well we can tell you that the game takes place during the Italian Renaissance in cities like Sicily and Venice. You will play in the game as a player named “Ezio”, and other multiple characters. It is not confirmed whether you will play as these new characters only in the animus, or also in the real world.

Now some of the major new gameplay features…

Many complained about the first game being repetitive, and the team at Ubisoft hopes to change that with some new gameplay features. One of these new features will be the ability for players to swim. This could provide some new interesting levels and missions in cities like Venice. There is also the ability for the assassin to stab and attack enemies from the roof or while they are lying in the hay.

Another new feature will be that when gamers attend events such as “balls”, players will be able to wear masks to fit in amongst the crowd. The demo that our source played said that he was able to disguise as a dancer in the ball and very smoothly take out his enemy without anybody knowing it.

Not only this, but there will no longer be cinematics in the game. Instead they will be moving towards more quick-time event cut scenes in the game. This is to keep the gamer engaged in the crucial gameplay/story moments. This is a great step to keep the gameplay more engaging than it was in the past game.

This game is shaping up to be a highly anticipated 2009 title…

While the first game was fun and had some good ideas going for it, it was far from perfect. There were some repetitive moments, and lack of exciting gameplay features. Hopefully with an exciting setting, improved battle mechanics, the ability to swim, and improved stealth mechanics this game will live up to the hype gamers put on the first one. Stay tuned to the HipHopGamer site for more details on this exciting new game.

Sony Exclusives Takes Over 2009. Kingdom Hearts Getting 360 Treatment?

Posted by hiphopgamer | HHGS, Real Talk with the HipHopGamer | Sunday 15 February 2009 1:49 pm

*Syphon Filter Making A Comeback?
*Hybrid Blu-Rays Buy Game and Get Movie On Same Disc
*Mass Effect 2 To Surpass Gears 2 In Quality For 360
*Game Review – Star Wars Force Unleashed (MUST BUY)
*And Much Much More Enjoy The Show

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